Hi,

On Thu, 2011-03-31 at 12:01 +0200, Johannes Behr wrote:
> Hi,
> 
> did anyone try to extend OpenSG to work on iOS or any other OpenGL ES 2.0 
> platform?
> If not would someone be interesting and willing to support this effort?

I will re-start to work on the general infrastructure (Shader
Attrib binding, composition, synthesis) once I cleared what piled up
recently (GraphOps, Attrib aliasing) but not for a specific target. As
said I will have an eye on the ES 2.x specs.

kind regards
  gerrit




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