On Apr 1, 2011, at 3:27 AM, Johannes Behr wrote:

> 
> On 1 Apr 2011, at 04:32, Gerrit Voß wrote:
> 
>> 
>> Hi,
>> 
>> On Thu, 2011-03-31 at 12:01 +0200, Johannes Behr wrote:
>>> Hi,
>>> 
>>> did anyone try to extend OpenSG to work on iOS or any other OpenGL ES 2.0 
>>> platform?
>>> If not would someone be interesting and willing to support this effort?
>> 
>> I will re-start to work on the general infrastructure (Shader
>> Attrib binding, composition, synthesis) once I cleared what piled up
>> recently (GraphOps, Attrib aliasing) but not for a specific target. As
>> said I will have an eye on the ES 2.x specs.
> 
> OK, great. Thanks Gerrit.
> What is the goal?  Will OpenSG support standard non-shader chunk materials
> on pure shader based OpenGL versions (e.g. ES)?
> 
> Nobody else interested in iOS or Android based OpenSG application?
> This is scary :|

I am interested, but I don't have the time to devote to working on it.

 -Patrick


--
Patrick L. Hartling
Senior Software Engineer, Priority 5
http://www.priority5.com/

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