On Apr 1, 2011, at 3:27 AM, Johannes Behr wrote: > > On 1 Apr 2011, at 04:32, Gerrit Voß wrote: > >> >> Hi, >> >> On Thu, 2011-03-31 at 12:01 +0200, Johannes Behr wrote: >>> Hi, >>> >>> did anyone try to extend OpenSG to work on iOS or any other OpenGL ES 2.0 >>> platform? >>> If not would someone be interesting and willing to support this effort? >> >> I will re-start to work on the general infrastructure (Shader >> Attrib binding, composition, synthesis) once I cleared what piled up >> recently (GraphOps, Attrib aliasing) but not for a specific target. As >> said I will have an eye on the ES 2.x specs. > > OK, great. Thanks Gerrit. > What is the goal? Will OpenSG support standard non-shader chunk materials > on pure shader based OpenGL versions (e.g. ES)? > > Nobody else interested in iOS or Android based OpenSG application? > This is scary :|
I am interested, but I don't have the time to devote to working on it. -Patrick -- Patrick L. Hartling Senior Software Engineer, Priority 5 http://www.priority5.com/ The information transmitted in this communication is intended only for the person or entity to which it is addressed and contains proprietary material. Any review, retransmission, dissemination or other use of, or taking of any action in reliance upon, this information by persons or entities other than the intended recipient is prohibited. If you received this in error, please destroy any copies, contact the sender and delete the material from any computer. ------------------------------------------------------------------------------ Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users