On 2011-04-01 20:13, Patrick Hartling wrote: > On Apr 1, 2011, at 3:27 AM, Johannes Behr wrote: > >> >> On 1 Apr 2011, at 04:32, Gerrit Voß wrote: >> >>> >>> Hi, >>> >>> On Thu, 2011-03-31 at 12:01 +0200, Johannes Behr wrote: >>>> Hi, >>>> >>>> did anyone try to extend OpenSG to work on iOS or any other OpenGL ES 2..0 >>>> platform? >>>> If not would someone be interesting and willing to support this effort? >>> >>> I will re-start to work on the general infrastructure (Shader >>> Attrib binding, composition, synthesis) once I cleared what piled up >>> recently (GraphOps, Attrib aliasing) but not for a specific target. As >>> said I will have an eye on the ES 2.x specs. >> >> OK, great. Thanks Gerrit. >> What is the goal? Will OpenSG support standard non-shader chunk materials >> on pure shader based OpenGL versions (e.g. ES)? >> >> Nobody else interested in iOS or Android based OpenSG application? >> This is scary :| > > I am interested, but I don't have the time to devote to working on it.
I'm also interested. We don't have anything targeting mobile in the pipeline right now, but you never know. :) /Marcus ------------------------------------------------------------------------------ Create and publish websites with WebMatrix Use the most popular FREE web apps or write code yourself; WebMatrix provides all the features you need to develop and publish your website. http://p.sf.net/sfu/ms-webmatrix-sf _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users