On 2011-04-01 20:13, Patrick Hartling wrote:
> On Apr 1, 2011, at 3:27 AM, Johannes Behr wrote:
>
>>
>> On 1 Apr 2011, at 04:32, Gerrit Voß wrote:
>>
>>>
>>> Hi,
>>>
>>> On Thu, 2011-03-31 at 12:01 +0200, Johannes Behr wrote:
>>>> Hi,
>>>>
>>>> did anyone try to extend OpenSG to work on iOS or any other OpenGL ES 2..0 
>>>> platform?
>>>> If not would someone be interesting and willing to support this effort?
>>>
>>> I will re-start to work on the general infrastructure (Shader
>>> Attrib binding, composition, synthesis) once I cleared what piled up
>>> recently (GraphOps, Attrib aliasing) but not for a specific target. As
>>> said I will have an eye on the ES 2.x specs.
>>
>> OK, great. Thanks Gerrit.
>> What is the goal?  Will OpenSG support standard non-shader chunk materials
>> on pure shader based OpenGL versions (e.g. ES)?
>>
>> Nobody else interested in iOS or Android based OpenSG application?
>> This is scary :|
>
> I am interested, but I don't have the time to devote to working on it.

I'm also interested. We don't have anything targeting mobile in the 
pipeline right now, but you never know. :)

/Marcus


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