Hi all, I'm trying to change the pixel format of our application during runtime. To achieve this I need to recreate our drawing surface (device context) and as an implication the opengl context. Up to this all went well. After that OpenSG leaves the frame buffer completely black. How is the relation of OpenSG to the current GL context? What do I need to do to use a new context?
Thanks, Michael -- NEU: FreePhone - 0ct/min Handyspartarif mit Geld-zurück-Garantie! Jetzt informieren: http://www.gmx.net/de/go/freephone ------------------------------------------------------------------------------ RSA(R) Conference 2012 Mar 27 - Feb 2 Save $400 by Jan. 27 Register now! http://p.sf.net/sfu/rsa-sfdev2dev2 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users