Hi all,

I'm trying to change the pixel format of our application during runtime.
To achieve this I need to recreate our drawing surface (device context) and as 
an implication the opengl context. Up to this all went well.
After that OpenSG leaves the frame buffer completely black. How is the relation 
of OpenSG to the current GL context? What do I need to do to use a new context?

Thanks,
Michael
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