Hello Michael, On 01/13/2012 06:06 AM, Michael Raab wrote: > I'm trying to change the pixel format of our application during runtime. > To achieve this I need to recreate our drawing surface (device context) and > as an implication the opengl context. Up to this all went well. > After that OpenSG leaves the frame buffer completely black. How is the > relation of OpenSG to the current GL context? What do I need to do to use a > new context?
a GL context is represented as a Window in OpenSG. Depending on the type of window you use they either create the context themselves or use an existing one (PassiveWindow). I'm guessing you'll have to create a new window to use the new context. Cheers, Carsten ------------------------------------------------------------------------------ RSA(R) Conference 2012 Mar 27 - Feb 2 Save $400 by Jan. 27 Register now! http://p.sf.net/sfu/rsa-sfdev2dev2 _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users