Hi Carsten,

I think I solved the issue. I called reinitializeAllGLObjects() on my current 
window after activating the new context. The results look fine up to now. Does 
it sound resonable to you?

Thanks,
Michael

-------- Original-Nachricht --------
> Datum: Fri, 13 Jan 2012 09:02:10 -0600
> Von: Carsten Neumann <carsten_neum...@gmx.net>
> An: opensg-users@lists.sourceforge.net
> Betreff: Re: [Opensg-users] OpenSG1.8 - Changing OpenGL context

>       Hello Michael,
> 
> On 01/13/2012 06:06 AM, Michael Raab wrote:
> > I'm trying to change the pixel format of our application during runtime.
> > To achieve this I need to recreate our drawing surface (device context)
> and as an implication the opengl context. Up to this all went well.
> > After that OpenSG leaves the frame buffer completely black. How is the
> relation of OpenSG to the current GL context? What do I need to do to use a
> new context?
> 
> a GL context is represented as a Window in OpenSG. Depending on the type 
> of window you use they either create the context themselves or use an 
> existing one (PassiveWindow).
> I'm guessing you'll have to create a new window to use the new context.
> 
>       Cheers,
>               Carsten
> 
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