Hello Michael,

On 01/13/2012 09:20 AM, Michael Raab wrote:
> I think I solved the issue. I called reinitializeAllGLObjects() on my current 
> window after activating the new context. The results look fine up to now. 
> Does it sound resonable to you?

yes, that should recreate all OpenGL objects in the new context.

        Cheers,
                Carsten

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