Hello,

On Tue, 2012-02-07 at 17:45 +0100, Florent Berthaut wrote:
> Hi everyone,
> 
> 
> We are trying to load large VRML (or OBJ) models with OpenSG 2.
> 
> We don't know if this is an export or loading problem but either OpenSG 
> crashes while loading, or models load but fps drop, making the system 
> unusable, whereas the same model loads perfectly in Ogre, or Meshlab.
> Furthermore, textures are not applied ...
> We simply use source code from the tutorials.

if you can send the code offline it would be a great help, so I'm sure
what you are using, my test programs might be off. If it is just a
simple tutorial, which one ?

> In particular, we work with this model : 
> http://sketchup.google.com/3dwarehouse/details?mid=83b612b13966d0b61bbbde9ceef87cd9&prevstart=0
>  
> (exported to vrml and obj).

I see the texture problem when exporting from meshlab to
vrml, the obj export unfortunately crashes. But if I reimport
the vrml model into meshlab it also misses textures, so there
seems to be a problem with the vrml export from meshlab.

If I look at the resulting vrml file, it just contains a single geometry
with a single texture, so something is not quite right during the
export.

> Does anyone have an idea on this problem ?
> Is anyone using large models in OpenSG2 ? Which format ?

For this model you can load the collada (dae) file directly into OpenSG
and it should work with all the textures.

The general problem is that though the geometry is small, due to
assigning multiple textures to a single geometry OpenSG will have to
split the collada geometries into multiple instances, one for each 
texture (I see around 3000 nodes for the resulting tree). This kind
of node heavy structures are still a weak point of OpenSG. I'll see
if there are some straight forward optimization, but the ideal solution
would be to build a texture atlas and come back to only use a single
geometry as defined in the collada file.

kind regards
 gerrit






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