Hello,
After setting up my application for using the ShadowStage core I have a problem that can't resolve. I have a scene with the shadow stage object in its root core. Now, I have two kinds of windows in my app, which render this scene (not necessarily simultanously). The first one contains a OSG::Win32Window window and renders the shadowed scene fairly well. However, the second window is one for which I manage the GL - context myself. It uses a PassiveBackground and a PassiveViewport. I have the following problem on rendering in this window: The background is completely black. If I rotate the scene (which actually shows the shadows) I can see that no clearing is performed anymore. Without using the ShadowStage core everythink is just fine. The performance is bad due to the map size I have choosen. But what is a reasonable size? What value is typically used and what are the measures to take into account for finding an appropriate value? Could anyone give me some advice here? Has anyone a idea with respect to the clearing operation? Best, Johannes ------------------------------------------------------------------------------ Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users