Hello Gerrit,

is this still on your list?

Best,
Johannes

On 18.12.2012 15:04, Gerrit Voß wrote:
>
> Hi,
>
> On 17 Dec, 2012, at 16:14, Johannes <jbru...@datasolid.de> wrote:
>
>> Hello Gerrit,
>>
>> On 10.12.2012 07:04, Gerrit Voß wrote:
>>
>>>>> The problem is the PassiveBackground, which acutally does not clear
>>>>> anything, it relies on the application having cleared the (window)
>>>>> buffers. As the shadow stage render everything in it's own FBO but
>>>>> reuses the outside background is misses this clear. It is a general
>>>>> problem for stages and passive backgrounds. I'll see if I can find a
>>>>> solution where the stages blit the framebuffer contents into their
>>>>> FBO's.
>>>>>
>>>
>>> I extended the PassiveBackground so that it can do something if used
>>> within an FBO. This has to be enabled setting
>>>
>>> PassiveBackground clearFrameBufferObject
>>>
>>> to true. Than there are two options, either the application sets a
>>> callback which gets called if PassiveBackground::clear is called with
>>> a FBO active. If the callback is not set the PassiveBackground will
>>> blit the window contents (color + stencil + depth) to the active FBO.
>>> Currently it assumes that the active FBO size does not exceed the
>>> window size (right now it's the first version).
>>
>> I have incorporated the code into my setup but it does not work quite
>> correctly. I have setup the framework on two different computers one with an 
>> ATI graphic adapter and the other uses one of Nvidia. Both do make problems 
>> but slightly different. For my testing I also enabled the GLIntercep 
>> utiltiy. Here are my results:
>
> ok, I'll have a look, short question, what does the background the app
> creates before the passive background is run looks like ? Is it empty
> with just a color or is it more complex ?
>
> thanks & kind regards
>        gerrrit
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