Hello Gerrit, kind of you to spend your time on that problem!
I have looked into our code and currently we have the following render order: 1. Draw all non OpenSG GL graphics 2. Draw OpenSG 3. Possible draw some XOR stuff in GL I can't actually remember why we have chosen this order instead of rendering OpenSG first. I have just tried to change the order of 1 and 2 and normal rendering seems to be fine at first glance. But with shadows the z-buffer problem pop up immediately. On 24.01.2013 10:48, Gerrit Voß wrote: > > ok I cleaned and pushed this part, if you set > ShadowStage::_sfBlitZBuffer to true the ShadowStage will leave a > filled ZBuffer behind. > I will test that at once. Best, Johannes ------------------------------------------------------------------------------ Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnnow-d2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users