Hello Johannes, On Mon, 2013-01-21 at 16:03 +0100, Johannes wrote: > Hello Gerrit, > > is this still on your list?
some progress, I can create some similar artefacts if I draw into the frame / depth buffer before OpenSG starts rendering. I currently assume the entities not being seen by the shadow stage, except for values in the z-buffer, confuses the shadow stage. The least invasive solution I can come up is to have the ShadowStage leave a correct Z-Buffer (which currently is not happening) and draw the additional elements after the OpenSG rendering finishes. This seems to get rid of the artefacts for my example. Would this change in order be possible for your situation, e.g. on the way in through the passive windows you only clear the buffers, than call passiveWindow->render(); and than call the functions that draw the additional elements (e.g. the box with the greenish floor) before swapping the buffers ? kind regards, gerrit ------------------------------------------------------------------------------ Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. ON SALE this month only -- learn more at: http://p.sf.net/sfu/learnnow-d2d _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users