Hi, I want to use cluster rendering to do tiled deferred rendering on the servers and then sync'ing the G-buffers back to the client. But I don't know if that is feasible with OpenSG 2.0. Here is my plan:
1.) Setting up a FBOViewport scene with a FBO and different texture buffer attachments (depth, color, normals, ...) on the client. 2.) Sync'ing the scene on the client with the servers to render the scene via tiles. 3.) Sync'ing the FBO texture buffer attachments on the servers (i.e. merging the texture buffer tiles and transferring back the data) with the client to do further rendering or other stuff with the G-buffers *only* on the client. <-- This is important - bidirectional sync'ing/communication! Is that possible in OpenSG 2.0? If yes, how? I see problems in #3. Regards, Sebastian ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60135991&iu=/4140/ostg.clktrk _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users