Hi,

I want to use cluster rendering to do tiled deferred rendering on the 
servers and then sync'ing the G-buffers back to the client. But I don't 
know if that is feasible with OpenSG 2.0. Here is my plan:

1.) Setting up a FBOViewport scene with a FBO and different texture 
buffer attachments (depth, color, normals, ...) on the client.
2.) Sync'ing the scene on the client with the servers to render the 
scene via tiles.
3.) Sync'ing the FBO texture buffer attachments on the servers (i.e. 
merging the texture buffer tiles and transferring back the data) with 
the client to do further rendering or other stuff with the G-buffers 
*only* on the client. <-- This is important - bidirectional 
sync'ing/communication!

Is that possible in OpenSG 2.0? If yes, how? I see problems in #3.

Regards,
Sebastian


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