On 10/27/2013 04:48 PM, Sebastian Windisch wrote: > I want to use cluster rendering to do tiled deferred rendering on the > servers and then sync'ing the G-buffers back to the client. But I don't > know if that is feasible with OpenSG 2.0. Here is my plan: > > 1.) Setting up a FBOViewport scene with a FBO and different texture > buffer attachments (depth, color, normals, ...) on the client. > 2.) Sync'ing the scene on the client with the servers to render the > scene via tiles. > 3.) Sync'ing the FBO texture buffer attachments on the servers (i.e. > merging the texture buffer tiles and transferring back the data) with > the client to do further rendering or other stuff with the G-buffers > *only* on the client. <-- This is important - bidirectional > sync'ing/communication! > > Is that possible in OpenSG 2.0? If yes, how? I see problems in #3.
the SortFirst/SortLast cluster windows do something along those lines, each render node produces part of a final image that is composited on the client for display. While those work with only transmitting colour (and depth) data, I don't see anything that would prevent transmitting additional buffer contents as well - you are going to consume a lot of network bandwidth though. Cheers, Carsten ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60135991&iu=/4140/ostg.clktrk _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users