On 10/27/2013 04:48 PM, Sebastian Windisch wrote:
> I want to use cluster rendering to do tiled deferred rendering on the
> servers and then sync'ing the G-buffers back to the client. But I don't
> know if that is feasible with OpenSG 2.0. Here is my plan:
>
> 1.) Setting up a FBOViewport scene with a FBO and different texture
> buffer attachments (depth, color, normals, ...) on the client.
> 2.) Sync'ing the scene on the client with the servers to render the
> scene via tiles.
> 3.) Sync'ing the FBO texture buffer attachments on the servers (i.e.
> merging the texture buffer tiles and transferring back the data) with
> the client to do further rendering or other stuff with the G-buffers
> *only* on the client. <-- This is important - bidirectional
> sync'ing/communication!
>
> Is that possible in OpenSG 2.0? If yes, how? I see problems in #3.

the SortFirst/SortLast cluster windows do something along those lines, 
each render node produces part of a final image that is composited on 
the client for display. While those work with only transmitting colour 
(and depth) data, I don't see anything that would prevent transmitting 
additional buffer contents as well - you are going to consume a lot of 
network bandwidth though.

        Cheers,
                Carsten

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