Hi Carsten,

thanks again. Yeah, you're right - that could be a problem. Hm, I think 
I need to extend the SortFirstWindow (a specialized one) and the 
ClusterViewBuffer (which is too limited) to get the functionality I 
want. Any tipps are always welcome! ;)

Ah, and I hope that we get better OpenSG documentation someday (which is 
very rudimentary at the moment). There are so many pitfalls and things 
which should be considered to get something to work. Documentation > 
Tutorials.

Regards,
Sebastian


On 28.10.2013 15:58, Carsten Neumann wrote:
>       Hello Sebastian,
>
> On 10/28/2013 05:22 AM, Sebastian Windisch wrote:
>> Ok, thanks. That means it doesn't work out of the box and the OpenSG
>> classes have to be extended to support it? It would be nice if the
>> scenegraph could be synced on both sides.
> hmm, that sort of thing can get tricky since you could quite easily run
> into a situation where there are circles, i.e. a change on the client
> causes a change on the servers which then triggers the same kind of
> change back on the client again and so on.
>
>> Is there a working C++ sample with SortFirst which I can examine? Cannot
>> find one in the Examples directory.
> it's used (as one of the options) by
> Source/System/Cluster/Base/testClusterClient.cpp
>
>       Cheers,
>               Carsten
>
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