Hi,
On Tue, 2015-03-03 at 10:34 +0100, Johannes wrote: > Hello Gerrit and Carsten, > > I really would like to close this case. Did you have any time to look > into my patch? Hopefully, I'm not pestering to much. not, I have to apologize, got stuck in some excel sheets and other fun things ;). > On 11.02.2015 08:33, Gerrit Voß wrote: > > > > Hi, > > > > On Fri, 2015-02-06 at 09:33 -0600, Carsten Neumann wrote: > >> Hello Johannes, > >> > >> On 02/06/2015 07:15 AM, Johannes Brunen wrote: > >>> back to OpenSG :-) > >> > >>> 2. OSGShaderCacheTree.inl: The ShaderCacheTreeV3::sub() method is imho > >>> incorrect. The ShaderCache::clear() function currently does not work > >>> properly. I was facing references to already destroyed ShaderCache > >>> objects from ShaderProgramVariableChunks. for my understanding, what happens is you sub some cache entries and later on Cache::clear the system tries to delete them again. Your patch looks ok, though I'm still not sure where the subtle difference is ;). Is it easy to dump a dot file for this case. kind regards gerrit ------------------------------------------------------------------------------ Dive into the World of Parallel Programming The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users