Hi,

On Tue, 2015-03-03 at 10:34 +0100, Johannes wrote:
> Hello Gerrit and Carsten,
> 
> I really would like to close this case. Did you have any time to look 
> into my patch? Hopefully, I'm not pestering to much.

not, I have to apologize, got stuck in some excel sheets and other fun 
things ;).


> On 11.02.2015 08:33, Gerrit Voß wrote:
> >
> > Hi,
> >
> > On Fri, 2015-02-06 at 09:33 -0600, Carsten Neumann wrote:
> >>    Hello Johannes,
> >>
> >> On 02/06/2015 07:15 AM, Johannes Brunen wrote:
> >>> back to OpenSG :-)
> >>
> >>> 2. OSGShaderCacheTree.inl: The ShaderCacheTreeV3::sub() method is imho
> >>> incorrect. The ShaderCache::clear() function currently does not work
> >>> properly. I was facing references to already destroyed ShaderCache
> >>> objects from ShaderProgramVariableChunks.

for my understanding, what happens is you sub some cache entries and
later on Cache::clear the system tries to delete them again. Your patch
looks ok, though I'm still not sure where the subtle difference is ;).

Is it easy to dump a dot file for this case.

kind regards
 gerrit




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