Hello Carsten, On 13.07.2016 12:30, Johannes wrote: > Hello Carsten, > > On 01.07.2016 18:17, Carsten Neumann wrote: >> >> I suspect the problem is that the texture memory is not initialized, >> because there is no data specified for the OSG::Image used with the >> OSG::TextureObjChunk - which is mostly fine since these textures are >> used as render targets before they are read for the first time - except >> for the adaptive luminance texture from the previous frame (which has >> undefined content on the very first frame). >> For this texture we would need a way to initialize it when it is >> created. I haven't thought through all the consequences, but one way to >> do this is add a field SFVector4f "ClearValues" to TextureObjChunk and >> if the Image has no data issue the glClearTexImage call when creating >> the OpenGL texture object in TextureObjChunk::handleTexture. >> > I will take a look into this. > I have implemented that, but it does not solve this particular problem. :-(
I have no further ideas and will leave it in the current state. Best, Johannes ------------------------------------------------------------------------------ _______________________________________________ Opensg-users mailing list Opensg-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/opensg-users