the merge is in progress, heavy progress even. The result is called modrex, a module added to opensim. All the classic opensim functionalities are there ( hypergrid for exmple) and you gor the new rendering engine.
The issues : actually the viewer is window only SL avatar are not rendered in ReX ReX avt are not rendered in SLviewer The + : New meshes Import from most of the main 3D software Ogre3d Ryan could elaborate more ;) Sacha On Tue, Feb 3, 2009 at 11:04 PM, Dirk Krause <dirk.kra...@pixelpark.com>wrote: > Hi, > > these news I read just now: > > "ReactionGrid is going to start extensive trials on how the new technology > could be taken into use. The main difference to the SL Viewer - Opensim > combo is that in realXtend the rendering is done with OGRE3D and it is > possible to use standard 3D mesh objects. There are also other benefits > worth mentioning, like spatial voice and next generation free form avatars." > (from http://therexfiles.cybertechnews.org/?p=221 ) > > and reminded me that I wanted to ask whether there is a roadmap and/or > description of how realXtend and OpenSim will merge/cooperate/diverge? > > What is the penalty/benefit from starting off with OpenSim/realXtend? (read > this in all permutations) > > In general I like the realXtend approach very much, but I dont want to lose > OpenSim compatibility in upcoming projects. > > > Best regards, > Dirk/Bart > > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev > >
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