That tool would be very interesting to try with Opensim. I know clients like 
RealXtend support meshes directly, but what I was thinking of was a way to have 
meshes in-world that the LL client can see as well. Having meshes as 
prim-per-poly can also make them editable in-world to a point, and allow meshes 
to reside just like normal builds.

> Date: Thu, 12 Feb 2009 18:07:42 -0500
> From: [email protected]
> To: [email protected]
> Subject: Re: [Opensim-dev] Mesh to primitive converter
> 
> I saw an example of this once - an app that takes a mesh and creates
> a conversion to SL prims. The problem is that it took a long time to
> rez, and the prim geometry was more detailed than necessary (given
> that the problem is to render a mesh (which the prims are already).
> I would say it might be better to use a renderer that incorporates meshes,
> such as realxtend if that meets your needs. I recently uploaded a basic 
> stress
> test that incorporates a mesh, two region modules, lsl and python
> scripts....: see the first video in: http://www.youtube.com/user/metaphorz.
>  
> 
> -p
> 

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