Collada to Sculptie would be a great start - open up the Google 3D warehouse and Sketchup for authoring Opensim (& SL ) content.
== On Thu, Feb 12, 2009 at 5:56 PM, Mircea Kitsune <[email protected]> wrote: > That tool would be very interesting to try with Opensim. I know clients like > RealXtend support meshes directly, but what I was thinking of was a way to > have meshes in-world that the LL client can see as well. Having meshes as > prim-per-poly can also make them editable in-world to a point, and allow > meshes to reside just like normal builds. > >> Date: Thu, 12 Feb 2009 18:07:42 -0500 >> From: [email protected] >> To: [email protected] >> Subject: Re: [Opensim-dev] Mesh to primitive converter >> >> I saw an example of this once - an app that takes a mesh and creates >> a conversion to SL prims. The problem is that it took a long time to >> rez, and the prim geometry was more detailed than necessary (given >> that the problem is to render a mesh (which the prims are already). >> I would say it might be better to use a renderer that incorporates meshes, >> such as realxtend if that meets your needs. I recently uploaded a basic >> stress >> test that incorporates a mesh, two region modules, lsl and python >> scripts....: see the first video in: >> http://www.youtube.com/user/metaphorz. >> >> >> -p >> > > ________________________________ > What can you do with the new Windows Live? Find out > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
