Yes, that's exactly what I had in mind. I didn't know such a converter already 
existed when I started this topic though... I was thinking of it as an addon 
for Opensim where the user could go to the console, type the name of the model 
in a command line and have the region calculate the polys and faces, creating a 
linkset of boxes positioned accordingly.

If such a script already exists maybe it could be made into an Opensim module 
someday, if its author would allow and it would be a useful feature to have. 
Just random thoughts... the initial idea I had for some time was seeing 
mesh-detailed objects and meshes in the classic Opensim / SL and with the LL 
viewer, which I thought would be a great possibility after visiting ReX.

Date: Fri, 13 Feb 2009 16:57:25 +0900
From: [email protected]
To: [email protected]
Subject: Re: [Opensim-dev] Mesh to primitive converter

I'm not sure if this is the tool you're referring to, but something similar is 
illustrated by this LSL script: 
http://www.lslwiki.net/lslwiki/wakka.php?wakka=LibraryPolygonFormer. (Example 
screenshot 
http://www.sipuli.net/~joonas/Uploadit/Muut/modelrezzer_snapshot4JPG.JPG)


-nlin

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