Yes, that's exactly what I had in mind. I didn't know such a converter already
existed when I started this topic though... I was thinking of it as an addon
for Opensim where the user could go to the console, type the name of the model
in a command line and have the region calculate the polys and faces, creating a
linkset of boxes positioned accordingly.
If such a script already exists maybe it could be made into an Opensim module
someday, if its author would allow and it would be a useful feature to have.
Just random thoughts... the initial idea I had for some time was seeing
mesh-detailed objects and meshes in the classic Opensim / SL and with the LL
viewer, which I thought would be a great possibility after visiting ReX.
Date: Fri, 13 Feb 2009 16:57:25 +0900
From: [email protected]
To: [email protected]
Subject: Re: [Opensim-dev] Mesh to primitive converter
I'm not sure if this is the tool you're referring to, but something similar is
illustrated by this LSL script:
http://www.lslwiki.net/lslwiki/wakka.php?wakka=LibraryPolygonFormer. (Example
screenshot
http://www.sipuli.net/~joonas/Uploadit/Muut/modelrezzer_snapshot4JPG.JPG)
-nlin
_________________________________________________________________
More than messages–check out the rest of the Windows Live™.
http://www.microsoft.com/windows/windowslive/
_______________________________________________
Opensim-dev mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-dev