What opensim forks are you talking about? I don't know of any, so please point me to one.
Mark Malewski wrote: > */ > Adam, > > > /**/… then if we can get someone to adjust the full viewer, we’d have /* > */> somewhat of a standard on our hands./* > > See, now that's what I'm talking about! Me "likey" the idea of > standards! ;-) > > I'd really like to see some form standardization, so that viewers can > work on each of the various platforms. In a perfect world, I'd really > like to see some of these technologies that 3Di and Tribal Media > are/were working on, slowly come back to the OpenSim Community as > OpenSource Modules (similar to the RealXtend/ModRex module). > > That way we just have ONE single OpenSim core distribution, and then > have various modules (like "ModRex" or a "3Di" module, or a > "Tribal_Media" module) that can be installed on top of OpenSim core? > > This would seem to make MUCH more sense, instead of all the various > forks out there. I really do like the idea of "standardization", and > would really like to see Modules created instead of completely different > OpenSim "forks". > > Then it would be great to see the Viewers designed so that all the > various viewers will work with all the different platform modules > (ModRex, 3Di, Tribal Media Server, etc.) > > Mark > > > On Wed, Sep 30, 2009 at 11:07 AM, Frisby, Adam <[email protected] > <mailto:[email protected]>> wrote: > > It works with vanilla but from my understanding not ModRex; the > meshes are handled as Irrlicht meshes if I understand correctly. > Synchronising these mesh standards (in both rex & 3diov) might be a > good idea methinks. > > > > … then if we can get someone to adjust the full viewer, we’d have > somewhat of a standard on our hands. > > > > Adam > > > > *From:* [email protected] > <mailto:[email protected]> > [mailto:[email protected] > <mailto:[email protected]>] *On Behalf Of *Mark > Malewski > *Sent:* Wednesday, 30 September 2009 9:02 AM > *To:* [email protected] > <mailto:[email protected]>; [email protected] > <mailto:[email protected]> > *Subject:* Re: [Opensim-dev] [realXtend] Re: 3Di Viewer "Rei" goes > open source (BSD licensed in-browser viewer) > > > > Nlin, > > > > Does the "Rei" Viewer work with the OpenSim + ModRex (RealXtend) as > well? > > Could you please explain the differences between a plain vanilla > OpenSim Server, a OpenSim + ModRex (realXtend) server, and a 3di server? > > > > > > Thank-you for all that you do, > > > > Mark > > > > > > On Wed, Sep 30, 2009 at 8:36 AM, Anu Mishra <[email protected] > <mailto:[email protected]>> wrote: > > Nlin > > > > Do you know if this viewer works with Realxtend server as well? > > > > Anu > > > > On 9/30/09, *Mark Malewski* <[email protected] > <mailto:[email protected]>> wrote: > > RealXtend, > > > > > Have any of the RealXtend core developer's had a chance to look > at this OpenSource "Rei" viewer yet? > > > > > It seems to be an OpenSource web-based viewer. It looks pretty > cool. Would this OpenSource contribution help RealXtend's > Viewer project in any way? Could this viewer be easily modified > to work with BOTH the stock OpenSim AND also work with RealXtend > & ModRex? > > > > > Mark > > > > On Wed, Sep 30, 2009 at 2:07 AM, Mark Malewski > <[email protected] <mailto:[email protected]>> wrote: > > Nlin, > > > > > Thank-you very much for the post, that seems like an excellent > contribution to the OpenSim Community! > > > > > I'm wondering what type of effect this might have on RealXtend's > project development of a new viewer? > > > > > Will this "Rei" viewer work with the latest stock OpenSim server? > > > > > Mark > > > > On Tue, Sep 29, 2009 at 8:24 PM, nlin <[email protected] > <mailto:[email protected]>> wrote: > > > Hello, > > Today 3Di's in-browser viewer source code has been opened > up, as the project 3Di Viewer "Rei". The license is BSD. > Please have a look if you are interested! > > Project home page: http://3di-rei.org <http://3di-rei.org/> > Press release: http://3di.jp/en/news/2009093001.html > > We're very interested in further development of this open > source viewer with the community. Thanks to the > IdealistViewer developers, as portions of Rei use source > code from an early version of IdealistViewer. Rei uses no > code from GPL-licensed viewers. > > The Rei source code is in git at github, with the main > repository at: http://github.com/3di/3di-viewer-rei > > Thanks, > -nlin > > > > > > > > --~--~---------~--~----~------------~-------~--~----~ > > > http://groups.google.com/group/realxtend > http://www.realxtend.org > -~----------~----~----~----~------~----~------~--~--- > > > > > _______________________________________________ > Opensim-dev mailing list > [email protected] <mailto:[email protected]> > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > ------------------------------------------------------------------------ > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
