Adam, thank-you for the response.  You seem to know quite well what all the
various groups are working on.  ;-)


*> So, I don’t think there are any major forks anymore – *

*> 3Di would be it if anything, and they aren’t that much of one.*


Ok, this is good to know.  It was hard keeping track of everything that was
going on out there, and I still wasn't exactly sure what 3Di was working on
(or if it was getting contributed back to OpenSim Core, or as a separate
OpenSim module).  I did know they were working on an "OpenViewer" (which I'm
guessing has been renamed to "Rei" viewer?)  I'm still not quite sure as to
all the specifics of 3Di Server's features.
It would just be nice to get everything integrated back into core (or as
OpenSim modules).

>TribalServer fell into disrepair I believe, but MW & LBSA

> donated their unique features into a Forge project at least 6 >months ago.
(look for ‘Tribal’ in the projects list).
I'll need to look around.  It really would be nice to try and get as many of
these great things/features updated and integrated into Core (or as OpenSim
modules) I'm still not quite sure what features 3Di's Enterprise server has.

Do we have any contacts over at 3Di that we can talk to?  Do they have any
plans to "OpenSource" their work (and modules)?

It would be good to have some form of "standardization" among the various
groups, so that the Viewers/Browsers (Hippo, Naali, and Rei) will at least
be cross-platform and support OpenSim Core, RealXtend/ModRex, and 3Di.

>From what I understand, the "Rei" Viewer is based on the Idealist Viewer,
correct?

http://www.adamfrisby.com/blog/category/technical/idealist/

Adam, what is the status of Xenki?  Is Xenki development now being
abandoned? (now that "Rei" viewer is OpenSource?)

With all these various OpenSource Viewers/Browsers out there, would it be
possible to work on some form of cross-platform compatibility or
"standardization" between the various viewers and the various server
platforms (OpenSim Core, OpenSim + ModRex, and 3Di?)

            Mark


On Wed, Sep 30, 2009 at 1:11 PM, Frisby, Adam <a...@deepthink.com.au> wrote:

>  TribalServer fell into disrepair I believe, but MW & LBSA donated their
> unique features into a Forge project at least 6 months ago. (look for
> ‘Tribal’ in the projects list).
>
>
>
> 3Di is just OpenSim + a support contract + some extra modules for the 3D
> models and analytics. I believe 3Di runs fairly close to OpenSim releases,
> and they do donate code back to core which indicates they would have to be.
>
>
>
> RealXtend was probably the only really ‘fork fork’ where the goal was to do
> some things differently; but that got merged back last November, and now you
> can run ModRex with OpenSim-trunk. (although sometimes compatibility issues
> with the module do appear on new features, eg megaregions)
>
>
>
> So, I don’t think there are any major forks anymore – 3Di would be it if
> anything, and they aren’t that much of one.
>
>
>
> Adam
>
>
>
> *From:* opensim-dev-boun...@lists.berlios.de [mailto:
> opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Mark Malewski
> *Sent:* Wednesday, 30 September 2009 11:05 AM
> *To:* d...@metaverseink.com; Opensim-dev@lists.berlios.de
>
> *Subject:* Re: [Opensim-dev] [realXtend] Re: 3Di Viewer "Rei" goes open
> source (BSD licensed in-browser viewer)
>
>
>
> Diva,
>
>
>
> There are/were quite a few forks floating around out there.
>
> *> What opensim forks are you talking about? I don't know of any, so *
>
> *> please point me to one.*
>
>
>
> http://3di-opensim.com/en/
>
>
>
> You've never heard of 3Di OpenSim Enterprise?
>
>
>
>
> http://virtualeconomicforum.com/content-library/blogging/about/3di_to_sell_opensim_server_software/
>
>
>
> I can think of maybe 4 forks just off the top of my head.  I believe
> "Tribal Media Server" (or Tribal Net) and "3Di Server" and RealXtend/ModRex
> were all forks based on the original OpenSim core?
>
>
>
> I understand that RealXtend came back from being a separate fork, and
> RealXtend has now integrated their work back into OpenSim as a module
> (ModRex).  I believe Adam Frisby helped with converting RealXtend into a
> "ModRex" module, but what about "3Di Server" and "Tribal Media Server"?  Are
> those not separate OpenSim-based forks?
>
>
>
> I understand that each of these OpenSim-based Server "forks" uses different
> technologies (realXtend/ModRex supports Ogre3D, and 3Di Server supports
> Irrlicht, etc.)  I'm not quite sure what Tribal Media Server is (but it
> seems to have been OpenSim-based fork as well that seemed to have a nice
> Admin Control panel).
>
>
>
> I believe "Tribal Server" or "Tribal Net" was the name of Tribal Media's
> Server.  I believe it was a fork off of the original OpenSim core as well.
>
>
>
>
> http://www.ugotrade.com/2008/05/14/tribal-media-changing-the-game-with-opensim/
>
>
>
> I believe Tribal Media's Server (Tribal Server) had a really nice Admin
> Control Panel, and an easy way to get Tribal Sim servers online.
>
>
>
> As for 3Di server, I believe it supports "Irrlicht" 3D rendering engine.
>  (ModRex/RealXtend support Ogre3d rendering engine).
>
>
>
> I don't know all the exact specifics as to each of the various different
> server forks, but I know much of RealXtend's work has been integrated back
> into OpenSim (as a ModRex module), but 3Di and Tribal Media servers (as far
> as I know) are not OpenSource, and have not had their work put back into
> OpenSim.
>
>
>
> I don't know all the specifics as to the exact differences between all the
> various server forks, but it would be nice to create a wiki page, showing a
> nice comparison chart between Tribal Media Server, 3Di Enterprise Server,
> ModRex, and the native OpenSim Core.
>
>
>
> Just so people can see what features each of the various servers (such as
> 3Di Enterprise Server, or Tribal Media Server, or ModRex) has.  They all
> seem to be OpenSim-based.  I understand RealXtend is now "ModRex" (as an
> OpenSim module) but it used to be an OpenSim fork.
>
>
>
> It would just be nice to know what features are in 3Di Enterprise Server,
> and Tribal Media Server.  (and maybe see a nice comparison chart on the wiki
> page showing each of the features between each of the various OpenSim-based
> servers).
>
>
>
> Ultimately, I'd really love to see some of the work from 3Di and Tribal
> Media contributed back (as OpenSource) to the OpenSim Community (as open
> source modules for the OpenSim core), just as RealXtend has done (with
> ModRex).
>
>
>
>                Mark
>
>
>
>
>
> On Wed, Sep 30, 2009 at 12:02 PM, <d...@metaverseink.com> wrote:
>
> What opensim forks are you talking about? I don't know of any, so please
> point me to one.
>
>
>
> Mark Malewski wrote:
> > */
>
> > Adam,
> >
> >  > /**/… then if we can get someone to adjust the full viewer, we’d have
> /*
> > */> somewhat of a standard on our hands./*
> >
> > See, now that's what I'm talking about!  Me "likey" the idea of
> > standards!  ;-)
> >
> > I'd really like to see some form standardization, so that viewers can
> > work on each of the various platforms.  In a perfect world, I'd really
> > like to see some of these technologies that 3Di and Tribal Media
> > are/were working on, slowly come back to the OpenSim Community as
> > OpenSource Modules (similar to the RealXtend/ModRex module).
> >
> > That way we just have ONE single OpenSim core distribution, and then
> > have various modules (like "ModRex" or a "3Di" module, or a
> > "Tribal_Media" module) that can be installed on top of OpenSim core?
> >
> > This would seem to make MUCH more sense, instead of all the various
> > forks out there.  I really do like the idea of "standardization", and
> > would really like to see Modules created instead of completely different
> > OpenSim "forks".
> >
> > Then it would be great to see the Viewers designed so that all the
> > various viewers will work with all the different platform modules
> > (ModRex, 3Di, Tribal Media Server, etc.)
> >
> >             Mark
> >
> >
> > On Wed, Sep 30, 2009 at 11:07 AM, Frisby, Adam <a...@deepthink.com.au
>
> > <mailto:a...@deepthink.com.au>> wrote:
> >
> >     It works with vanilla but from my understanding not ModRex; the
> >     meshes are handled as Irrlicht meshes if I understand correctly.
> >     Synchronising these mesh standards (in both rex & 3diov) might be a
> >     good idea methinks.
> >
> >
> >
> >     … then if we can get someone to adjust the full viewer, we’d have
> >     somewhat of a standard on our hands.
> >
> >
> >
> >     Adam
> >
> >
> >
> >     *From:* opensim-dev-boun...@lists.berlios.de
> >     <mailto:opensim-dev-boun...@lists.berlios.de>
> >     [mailto:opensim-dev-boun...@lists.berlios.de
> >     <mailto:opensim-dev-boun...@lists.berlios.de>] *On Behalf Of *Mark
> >     Malewski
> >     *Sent:* Wednesday, 30 September 2009 9:02 AM
> >     *To:* realxt...@googlegroups.com
>
> >     <mailto:realxt...@googlegroups.com>; Opensim-dev@lists.berlios.de
> >     <mailto:Opensim-dev@lists.berlios.de>
>
> >     *Subject:* Re: [Opensim-dev] [realXtend] Re: 3Di Viewer "Rei" goes
> >     open source (BSD licensed in-browser viewer)
> >
> >
> >
> >     Nlin,
> >
> >
> >
> >     Does the "Rei" Viewer work with the OpenSim + ModRex (RealXtend) as
> >     well?
> >
> >     Could you please explain the differences between a plain vanilla
> >     OpenSim Server, a OpenSim + ModRex (realXtend) server, and a 3di
> server?
> >
> >
> >
> >
> >
> >           Thank-you for all that you do,
> >
> >
> >
> >                     Mark
> >
> >
> >
> >
> >
> >     On Wed, Sep 30, 2009 at 8:36 AM, Anu Mishra <anuranj...@gmail.com
>
> >     <mailto:anuranj...@gmail.com>> wrote:
> >
> >     Nlin
> >
> >
> >
> >     Do you know if this viewer works with Realxtend server as well?
> >
> >
> >
> >     Anu
> >
> >
> >
> >     On 9/30/09, *Mark Malewski* <mark.malew...@gmail.com
>
> >     <mailto:mark.malew...@gmail.com>> wrote:
> >
> >         RealXtend,
> >
> >
> >
> >
> >         Have any of the RealXtend core developer's had a chance to look
> >         at this OpenSource "Rei" viewer yet?
> >
> >
> >
> >
> >         It seems to be an OpenSource web-based viewer.  It looks pretty
> >         cool.  Would this OpenSource contribution help RealXtend's
> >         Viewer project in any way?  Could this viewer be easily modified
> >         to work with BOTH the stock OpenSim AND also work with RealXtend
> >         & ModRex?
> >
> >
> >
> >
> >                   Mark
> >
> >
> >
> >         On Wed, Sep 30, 2009 at 2:07 AM, Mark Malewski
>
> >         <mark.malew...@gmail.com <mailto:mark.malew...@gmail.com>>
> wrote:
> >
> >         Nlin,
> >
> >
> >
> >
> >         Thank-you very much for the post, that seems like an excellent
> >         contribution to the OpenSim Community!
> >
> >
> >
> >
> >         I'm wondering what type of effect this might have on RealXtend's
> >         project development of a new viewer?
> >
> >
> >
> >
> >         Will this "Rei" viewer work with the latest stock OpenSim server?
> >
> >
> >
> >
> >                         Mark
> >
> >
> >
> >         On Tue, Sep 29, 2009 at 8:24 PM, nlin <nlin.mess...@gmail.com
>
> >         <mailto:nlin.mess...@gmail.com>> wrote:
> >
> >
> >             Hello,
> >
> >             Today 3Di's in-browser viewer source code has been opened
> >             up, as the project 3Di Viewer "Rei". The license is BSD.
> >             Please have a look if you are interested!
> >
>
> >             Project home page: http://3di-rei.org <http://3di-rei.org/>
>
> >             Press release: http://3di.jp/en/news/2009093001.html
> >
> >             We're very interested in further development of this open
> >             source viewer with the community. Thanks to the
> >             IdealistViewer developers, as portions of Rei use source
> >             code from an early version of IdealistViewer. Rei uses no
> >             code from GPL-licensed viewers.
> >
> >             The Rei source code is in git at github, with the main
> >             repository at: http://github.com/3di/3di-viewer-rei
> >
> >             Thanks,
> >             -nlin
> >
> >
> >
> >
> >
> >
> >
> >         --~--~---------~--~----~------------~-------~--~----~
> >
> >
> >         http://groups.google.com/group/realxtend
> >         http://www.realxtend.org
> >         -~----------~----~----~----~------~----~------~--~---
> >
> >
> >
> >
> >     _______________________________________________
> >     Opensim-dev mailing list
>
> >     Opensim-dev@lists.berlios.de <mailto:Opensim-dev@lists.berlios.de>
>
> >     https://lists.berlios.de/mailman/listinfo/opensim-dev
> >
> >
> >
>
> > ------------------------------------------------------------------------
>
> >
> > _______________________________________________
> > Opensim-dev mailing list
> > Opensim-dev@lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
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