Robert Martin wrote: > Okay ive done an experiment and i think i have a working idea of how > the files work > and where i would need to do the edits i would need to tinted versions > of clothing items > but now i need to figure out how to link the 2 xml files in an edited > version since it seems to me that the link happens "by magic" (none of > the guids seem to appear in the other file) > > Could Somebody please give me some hints as to how the link between > the file in the inventory folder and the file in the assets folder is > done??
If you look in a particular inventory item file within an untarred IAR you will see something like the following <?xml version="1.0" encoding="utf-16"?> <InventoryItem> ... <AssetID>c833987c-704e-436b-96f1-254206b7e7df</AssetID> ... </InventoryItem> The UUID within the asset id is the pointer to the file in the assets folder. This will have a name such as c833987c-704e-436b-96f1-254206b7e7df_notecard.txt This is the only association required. -- Justin Clark-Casey (justincc) http://justincc.org http://twitter.com/justincc _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
