> In the case of avatars and clothing items if you want to have some
> "fun" the avatar_lad.xml file from a secondlife client has if you go
> looking  the keys and values for the various "bits"
> if you feel like doing a bit of indiana jones type work.

I do not know if it's still in use, but at one point some of the 
appearance code for libomv/libsl was generated from that file:

http://www.openmetaverse.org/viewvc/index.cgi/omf/libopenmetaverse/trunk/Programs/VisualParamGenerator/VisualParamGenerator.cs?view=markup

I do not know if it's relevant to the IAR documentation, but this might 
help:

http://www.openmetaverse.org/viewvc/index.cgi/omf/libopenmetaverse/trunk/OpenMetaverse/_VisualParam_.cs?view=co

--
Michael Cortez
aka Static Sprocket
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