> In the case of avatars and clothing items if you want to have some > "fun" the avatar_lad.xml file from a secondlife client has if you go > looking the keys and values for the various "bits" > if you feel like doing a bit of indiana jones type work.
I do not know if it's still in use, but at one point some of the appearance code for libomv/libsl was generated from that file: http://www.openmetaverse.org/viewvc/index.cgi/omf/libopenmetaverse/trunk/Programs/VisualParamGenerator/VisualParamGenerator.cs?view=markup I do not know if it's relevant to the IAR documentation, but this might help: http://www.openmetaverse.org/viewvc/index.cgi/omf/libopenmetaverse/trunk/OpenMetaverse/_VisualParam_.cs?view=co -- Michael Cortez aka Static Sprocket _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
