Thanks, dear friend, for the work. To document code is a job that nobody likes, but is essential to facilitate others to develop and investigate.
Alberto 2010/1/26 Zonja Capalini <[email protected]> > I've written a very preliminary documentation for the XML2 serialization > format for > SceneObjectGroups in > > > http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/ > > <http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/>It's > much of a work-in-progress, but you might find it useful. > > /Zonja > > On Fri, Jan 22, 2010 at 7:22 PM, Justin Clark-Casey < > [email protected]> wrote: > >> Robert Martin wrote: >> > Doing the sort of thinking that normally requires "herbal" useage, i >> > was wondering how difficult would is be to take an unpacked IAR file >> > set with a single avatar (and outfit) as input and then make a program >> > to automate edits on that outfit (or avatar)? >> > >> > Example given a Standard BusinessMan with a Suit in Blue (by way of a >> > tint in the base mesh) create the same with >> > Black >> > Brown >> > Grey >> > >> >> There is some file format information on IARs at >> >> http://opensimulator.org/wiki/IAR_Format_0.1 >> >> In principle, it should be possible to edit the assets in some external >> program and repack them. >> >> You may have more trouble with attachments as they are serialized objects >> contained in the assets >> folder. Unfortunately, the object format being used is OpenSim's native >> serialization format and >> this is not documented in the wiki (somewhat deliberately since it's not a >> nice format to work with >> externally). Some work has been done to document aspects of this, such as >> Zonja's post at >> >> >> http://zonjacapalini.wordpress.com/2010/01/01/using-sql-to-manipulate-oars/ >> >> A properly documented external format is probably starting to make more >> sense, though aspects of >> this (such as script state serialization) would remain undocumented for >> now. The disadvantage with >> this is that attributes added to OpenSim scene objects are not >> automatically included in OARs (the >> file format would need to be explicitly changed). >> >> Either way, any significant changes in this area will be trailed well in >> advance so that anybody >> trying to do more sophisticated things with OARs/IARs or similar formats >> knows if any changes are >> mooted. >> >> -- >> Justin Clark-Casey (justincc) >> http://justincc.org >> http://twitter.com/justincc >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > >
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