I will contact you offlist Wordfromthe Wise. And what was said makes sense. I guess my only concern, and I am serious about doing some serious fundraising, is the use of the name Open Simulator. I guess if I raised money and laid out my position, that I am an independent third party interested in hiring coders to contribute to OpenSim, that should make using the name okay (people would know I am not officially conected)? Also, we would need some independent "observer/accountant" to make sure everything is cool and the money spent wisely, but I know several that would volunteer their time to do that (attorneys/accountants). So if anyone else wants to work on fundraising, etc., contact me at [email protected]. Or if anyone has other ideas on how non-programmers can help the code move along, I am open to anything. Even if some of the experts want to hold some training sessions so we can learn coding - though I am not sure if that is practicable. Thanks,
On Thu, Jul 8, 2010 at 1:02 PM, Michael Cerquoni <[email protected]>wrote: > One of the problems with OpenSimulator project doing this, is it is not an > established company. There is no central office or managers for this > project. That aside if you wanted to try to raise funds to hire programmers > who will submit their code you could certainly do that, you do not need > OpenSimulator project to do this for you. You could also ask some of the > OpenSim developers directly if they are interested in working for bounty if > you can raise the funds. Another problem right now is most of the > developers are way to busy to organize fund raising events, and from my > experience Money doesnt always solve problems, and can tend to complicate > things to the point they never actually get done, because once the funds run > out work just flat out stops and is very difficult to get going again. One > thing you do not mention is what you would like to see finished or what you > feel is missing or incomplete. OpenSimulator is a very open ended project > and will likely always be morphing and changing, there will likely never be > an end to its development, unlike a facebook website which has very limited > purpose to its goals. I am going to assume you mean Second Life > compatibility, this is really just a small piece of opensimulator and I will > think that you will find that most of the people directly involved in > OpenSimulator are not that interested in recreating second life, there are > many avenues being pursued right now that look nothing like Second Life, one > of the major factors really holding this project back is the lack of a > Open-Source viewer that the OpenSimulator developers can work on that is in > a usable state, the Second Life viewer source code is off limits to > OpenSimulator developers and because of this making OpenSimulator be second > life compatible is not always easy or even possible at all in some cases. I > think once we see viewers like Realxtend Naali and others become more usable > you will see OpenSimulator move even further from trying to be a second life > clone. But these are just some of the reasons that I see OpenSimulator is > taking as long as it has, and it will likely continue to take just as long > no matter how much money you throw at it, but like i said, anyone who has > the desire can raise funds and hire developers to get involved and > contribute the code to this project, so please do not wait for the > OpenSimulator developers to do this for you, as some of the developers that > work for Intel Corp and IBM Corp, and others like Melanie and Justin have > been paid to develop and create patches as well as for profit grids like > Reaction Grid, so its not like this is really something that is not > currently happening. Hope this helps to explain atleast a little of why > things are the way they are. > > On Thu, Jul 8, 2010 at 7:38 AM, Drew Hart <[email protected]> wrote: > >> Okay, that was my catchy title that in no way means any disrespect. I >> love OpenSim, have used it for years, tell everyone I meet about it and am a >> huge fan and supporter. Recently a question was asked about a roadmap and >> progress. I would like to expand on that. OpenSim has now been around for >> a while - like years. Yet I can't really use it for clients. So here is my >> question. As a non-coder, how can others help. For example, I would gladly >> donate some decent money if there were a coordinated fundraising event and a >> plan to hire a couple of full-time, very qualified developers to really move >> this along. >> >> Please, please, please don't take this the wrong way. This is NOT a >> criticism. I know this is done by volunteers and I know that this is more >> ambitious than Second Life, but have we looked at other solutions to move >> the process along. I think there are a lot of people like me who would >> contribute. But, and I stress this. Me donating say $1,000 by myself isn't >> going to do anything. We would need a serious fundraising drive, and >> specific and talented people that we could hire full-time as >> consultants/coders to really move this along. >> >> I would imagine I am not the first to suggest this. But every day I see >> this awesome product I want to use, yet it seems months or years away from >> stable wide-spread use. >> >> There are now several web sites that help in fundraising. I am sure many >> of you read about the NYU students that raised several hundred thousand >> dollars in a short time so they could spend their summer coding a Facebook >> clone (sort of). Now if 4 undergrads can get that kind of money for a >> Facebook clone, why hasn't OpenSim tried something similar. These >> fundraising sites are hot right now - let's take advantage of them! >> >> Please read: >> >> http://www.nytimes.com/2010/05/12/nyregion/12about.html >> >> The article was written before they raised much more money. >> <http://community.nytimes.com/comments/www.nytimes.com/2010/05/12/nyregion/12about.html?scp=3&sq=nyu%20programmers&st=cse> >> >> >> Drew >> >> >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-dev >> >> > > > -- > Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > >
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