That's all great and good. Let's just make sure that we are all in the
same page wrt expectations.
I've read in your emails references to some undisclosed final goal; it
shows in the subject of this thread ("taking so long" to get where?), as
well as in expressions such as "how non-programmers can help the code
*move along*" -- where to? What this means is that you have a final goal
in mind. I don't know what your final goal/vision is, but note that your
final goal/vision may not be the same as that of lots of people here,
and it's really important that you understand that. This is so that you
don't get the wrong impression that by raising money and paying someone
to do some things you want done, those things will automatically be a
part of the OpenSimulator core distribution. They may or they may not
be, depending on many factors. Some things, as useful as they may be,
don't belong in the OpenSimulator core distribution; they belong in
people's open or closed extensions and in alternative distributions that
target specific usage scenarios.
So before you go out raising money like those 4 kids in NYC, I strongly
suggest you sit down and think what it is that you would like to see
done that is not done yet. Then think what's the best mechanism for
making those things come to life. (those 4 kids could have used the same
advice...)
Your emails show a slight expectation drift, which may cause some grief
in the future. Besides the standalone simulator, the OpenSimulator
project is not meant to produce an out-of-the-box anything. People
wanting to develop applications and services on top of OpenSim must
invest a lot of extra effort to make those applications and services
come to life. If you are waiting for OpenSim to enable an offer to your
clients without effort on your part, you are in for a big disappointment.
As Karen pointed here, there are many ways that non coders can help the
project. Freely distributable content is one area where we are clearly
in need of good Samaritans.
On 7/8/2010 2:20 PM, Drew Hart wrote:
I will contact you offlist Wordfromthe Wise. And what was said makes
sense. I guess my only concern, and I am serious about doing some
serious fundraising, is the use of the name Open Simulator. I guess
if I raised money and laid out my position, that I am an independent
third party interested in hiring coders to contribute to OpenSim, that
should make using the name okay (people would know I am not officially
conected)? Also, we would need some independent "observer/accountant"
to make sure everything is cool and the money spent wisely, but I know
several that would volunteer their time to do that
(attorneys/accountants). So if anyone else wants to work on
fundraising, etc., contact me at [email protected]
<mailto:[email protected]>. Or if anyone has other ideas on how
non-programmers can help the code move along, I am open to anything.
Even if some of the experts want to hold some training sessions so we
can learn coding - though I am not sure if that is practicable. Thanks,
On Thu, Jul 8, 2010 at 1:02 PM, Michael Cerquoni
<[email protected] <mailto:[email protected]>> wrote:
One of the problems with OpenSimulator project doing this, is it
is not an established company. There is no central office or
managers for this project. That aside if you wanted to try to
raise funds to hire programmers who will submit their code you
could certainly do that, you do not need OpenSimulator project to
do this for you. You could also ask some of the OpenSim
developers directly if they are interested in working for bounty
if you can raise the funds. Another problem right now is most of
the developers are way to busy to organize fund raising events,
and from my experience Money doesnt always solve problems, and can
tend to complicate things to the point they never actually get
done, because once the funds run out work just flat out stops and
is very difficult to get going again. One thing you do not
mention is what you would like to see finished or what you feel is
missing or incomplete. OpenSimulator is a very open ended project
and will likely always be morphing and changing, there will likely
never be an end to its development, unlike a facebook website
which has very limited purpose to its goals. I am going to assume
you mean Second Life compatibility, this is really just a small
piece of opensimulator and I will think that you will find that
most of the people directly involved in OpenSimulator are not that
interested in recreating second life, there are many avenues being
pursued right now that look nothing like Second Life, one of the
major factors really holding this project back is the lack of a
Open-Source viewer that the OpenSimulator developers can work on
that is in a usable state, the Second Life viewer source code is
off limits to OpenSimulator developers and because of this making
OpenSimulator be second life compatible is not always easy or even
possible at all in some cases. I think once we see viewers like
Realxtend Naali and others become more usable you will see
OpenSimulator move even further from trying to be a second life
clone. But these are just some of the reasons that I see
OpenSimulator is taking as long as it has, and it will likely
continue to take just as long no matter how much money you throw
at it, but like i said, anyone who has the desire can raise funds
and hire developers to get involved and contribute the code to
this project, so please do not wait for the OpenSimulator
developers to do this for you, as some of the developers that work
for Intel Corp and IBM Corp, and others like Melanie and Justin
have been paid to develop and create patches as well as for profit
grids like Reaction Grid, so its not like this is really something
that is not currently happening. Hope this helps to explain
atleast a little of why things are the way they are.
On Thu, Jul 8, 2010 at 7:38 AM, Drew Hart <[email protected]
<mailto:[email protected]>> wrote:
Okay, that was my catchy title that in no way means any
disrespect. I love OpenSim, have used it for years, tell
everyone I meet about it and am a huge fan and supporter.
Recently a question was asked about a roadmap and progress. I
would like to expand on that. OpenSim has now been around for
a while - like years. Yet I can't really use it for clients.
So here is my question. As a non-coder, how can others help.
For example, I would gladly donate some decent money if there
were a coordinated fundraising event and a plan to hire a
couple of full-time, very qualified developers to really move
this along.
Please, please, please don't take this the wrong way. This is
NOT a criticism. I know this is done by volunteers and I know
that this is more ambitious than Second Life, but have we
looked at other solutions to move the process along. I think
there are a lot of people like me who would contribute. But,
and I stress this. Me donating say $1,000 by myself isn't
going to do anything. We would need a serious fundraising
drive, and specific and talented people that we could hire
full-time as consultants/coders to really move this along.
I would imagine I am not the first to suggest this. But every
day I see this awesome product I want to use, yet it seems
months or years away from stable wide-spread use.
There are now several web sites that help in fundraising. I
am sure many of you read about the NYU students that raised
several hundred thousand dollars in a short time so they could
spend their summer coding a Facebook clone (sort of). Now
if 4 undergrads can get that kind of money for a Facebook
clone, why hasn't OpenSim tried something similar. These
fundraising sites are hot right now - let's take advantage of
them!
Please read:
http://www.nytimes.com/2010/05/12/nyregion/12about.html
The article was written before they raised much more money.
Drew
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Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
<http://osgrid.org/>
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