>From http://opensimulator.org/wiki/Main_Page: I think the OpenSimulator wiki addresses your concerns very well! http://opensimulator.org/wiki/Main_Page
"Participating in the OpenSimulator Community OpenSimulator is an open source <http://en.wikipedia.org/wiki/Open_source>project, and is powered by the community members that devote time and energy to the effort. There are many ways to participate and contribute to the community: - Participate via IRC <http://en.wikipedia.org/wiki/Internet_Relay_Chat>- #opensim <irc://irc.freenode.net/opensim> (for users), #opensim-dev<irc://irc.freenode.net/opensim-dev>(for developers) and #opensim-scripts <irc://irc.freenode.net/opensim-scripts> - Participate via the mailing lists - opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>(for users) and opensim-dev <https://lists.berlios.de/mailman/listinfo/opensim-dev> (for developers). - Contribute to this wiki <http://opensimulator.org/wiki/WikiStructure>, making the OpenSimulator documentation even better. - Report bugs <http://opensimulator.org/wiki/Bugs>, submit patches<http://opensimulator.org/wiki/Submitting_code_to_OpenSim>or submit content contributions via our mantis bug tracker <http://opensimulator.org/mantis/> - Create an OpenSimulator related project hosted on the Forge<http://forge.opensimulator.org/>or elsewhere <http://opensimulator.org/wiki/Related_Software> on the web. In the forge there are over a dozen registered projects, and it's a great way to further extend the OpenSimulator community. - Participate to open content creation for OpenSimulator. More details at Artist Home <http://opensimulator.org/wiki/Artist_Home>. - Blog about OpenSimulator, and let us know about that blog on #opensim<irc://irc.freenode.net/opensim>so it can be added to Planet OpenSim <http://planet.opensim.us/> - Participate in one of the weekly Office Hours<http://opensimulator.org/wiki/Office_Hours>for OpenSimulator. We currently have weekly office hours for development, wiki work, and testing. - Secure project infrastructure by donating<http://opensimulator.org/wiki/Donations>to the OpenSim Project Infrastructure Fund <http://opensimulator.org/wiki/Donations>." Karen On Thu, Jul 8, 2010 at 2:43 PM, Melanie <mela...@t-data.com> wrote: > Hi, > > generally, there are two ways to go about advancing development of a > project. One can do it as a closed, or as an open project. > > With an open project, this is rather easy. You simply compensate a > developer for their time to develop certain features of the program > and publish the source code under the project's license. > > At that point, I would see no issue with using the name > OpenSimulator as a name to describe the project, provided it is not > used to appear to endorse a business venture or another product or > service. > > With closed source, the use of the name should be limited to "based > on OpenSimulator" when describing the product. Further or more > extended use of the name would be frowned upon. > > Developers here, myself included, have taken payment to provide > OpenSource code to the community. I am sure that you will find > receptive ears when asking for certain features and offering > compensation. I, myself, am not adverse to this. > > Regards, > > Melanie > > > Drew Hart wrote: > > I will contact you offlist Wordfromthe Wise. And what was said makes > > sense. I guess my only concern, and I am serious about doing some > serious > > fundraising, is the use of the name Open Simulator. I guess if I raised > > money and laid out my position, that I am an independent third party > > interested in hiring coders to contribute to OpenSim, that should make > using > > the name okay (people would know I am not officially conected)? Also, we > > would need some independent "observer/accountant" to make sure everything > is > > cool and the money spent wisely, but I know several that would volunteer > > their time to do that (attorneys/accountants). So if anyone else wants > to > > work on fundraising, etc., contact me at dreweh...@gmail.com. Or if > anyone > > has other ideas on how non-programmers can help the code move along, I am > > open to anything. Even if some of the experts want to hold some training > > sessions so we can learn coding - though I am not sure if that is > > practicable. Thanks, > > > > On Thu, Jul 8, 2010 at 1:02 PM, Michael Cerquoni <nebadon2...@gmail.com > >wrote: > > > >> One of the problems with OpenSimulator project doing this, is it is not > an > >> established company. There is no central office or managers for this > >> project. That aside if you wanted to try to raise funds to hire > programmers > >> who will submit their code you could certainly do that, you do not need > >> OpenSimulator project to do this for you. You could also ask some of > the > >> OpenSim developers directly if they are interested in working for bounty > if > >> you can raise the funds. Another problem right now is most of the > >> developers are way to busy to organize fund raising events, and from my > >> experience Money doesnt always solve problems, and can tend to > complicate > >> things to the point they never actually get done, because once the funds > run > >> out work just flat out stops and is very difficult to get going again. > One > >> thing you do not mention is what you would like to see finished or what > you > >> feel is missing or incomplete. OpenSimulator is a very open ended > project > >> and will likely always be morphing and changing, there will likely never > be > >> an end to its development, unlike a facebook website which has very > limited > >> purpose to its goals. I am going to assume you mean Second Life > >> compatibility, this is really just a small piece of opensimulator and I > will > >> think that you will find that most of the people directly involved in > >> OpenSimulator are not that interested in recreating second life, there > are > >> many avenues being pursued right now that look nothing like Second Life, > one > >> of the major factors really holding this project back is the lack of a > >> Open-Source viewer that the OpenSimulator developers can work on that is > in > >> a usable state, the Second Life viewer source code is off limits to > >> OpenSimulator developers and because of this making OpenSimulator be > second > >> life compatible is not always easy or even possible at all in some > cases. I > >> think once we see viewers like Realxtend Naali and others become more > usable > >> you will see OpenSimulator move even further from trying to be a second > life > >> clone. But these are just some of the reasons that I see OpenSimulator > is > >> taking as long as it has, and it will likely continue to take just as > long > >> no matter how much money you throw at it, but like i said, anyone who > has > >> the desire can raise funds and hire developers to get involved and > >> contribute the code to this project, so please do not wait for the > >> OpenSimulator developers to do this for you, as some of the developers > that > >> work for Intel Corp and IBM Corp, and others like Melanie and Justin > have > >> been paid to develop and create patches as well as for profit grids like > >> Reaction Grid, so its not like this is really something that is not > >> currently happening. Hope this helps to explain atleast a little of why > >> things are the way they are. > >> > >> On Thu, Jul 8, 2010 at 7:38 AM, Drew Hart <dreweh...@gmail.com> > wrote: > >> > >>> Okay, that was my catchy title that in no way means any disrespect. > I > >>> love OpenSim, have used it for years, tell everyone I meet about it and > am a > >>> huge fan and supporter. Recently a question was asked about a roadmap > and > >>> progress. I would like to expand on that. OpenSim has now been around > for > >>> a while - like years. Yet I can't really use it for clients. So here > is my > >>> question. As a non-coder, how can others help. For example, I would > gladly > >>> donate some decent money if there were a coordinated fundraising event > and a > >>> plan to hire a couple of full-time, very qualified developers to really > move > >>> this along. > >>> > >>> Please, please, please don't take this the wrong way. This is NOT a > >>> criticism. I know this is done by volunteers and I know that this is > more > >>> ambitious than Second Life, but have we looked at other solutions to > move > >>> the process along. I think there are a lot of people like me who would > >>> contribute. But, and I stress this. Me donating say $1,000 by myself > isn't > >>> going to do anything. We would need a serious fundraising drive, and > >>> specific and talented people that we could hire full-time as > >>> consultants/coders to really move this along. > >>> > >>> I would imagine I am not the first to suggest this. But every day I > see > >>> this awesome product I want to use, yet it seems months or years away > from > >>> stable wide-spread use. > >>> > >>> There are now several web sites that help in fundraising. I am sure > many > >>> of you read about the NYU students that raised several hundred thousand > >>> dollars in a short time so they could spend their summer coding a > Facebook > >>> clone (sort of). Now if 4 undergrads can get that kind of money for a > >>> Facebook clone, why hasn't OpenSim tried something similar. These > >>> fundraising sites are hot right now - let's take advantage of them! > >>> > >>> Please read: > >>> > >>> http://www.nytimes.com/2010/05/12/nyregion/12about.html > >>> > >>> The article was written before they raised much more money. > >>> < > http://community.nytimes.com/comments/www.nytimes.com/2010/05/12/nyregion/12about.html?scp=3&sq=nyu%20programmers&st=cse > > > >>> > >>> > >>> Drew > >>> > >>> > >>> > >>> _______________________________________________ > >>> Opensim-dev mailing list > >>> Opensim-dev@lists.berlios.de > >>> https://lists.berlios.de/mailman/listinfo/opensim-dev > >>> > >>> > >> > >> > >> -- > >> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org > >> > >> _______________________________________________ > >> Opensim-dev mailing list > >> Opensim-dev@lists.berlios.de > >> https://lists.berlios.de/mailman/listinfo/opensim-dev > >> > >> > > > > > > ------------------------------------------------------------------------ > > > > _______________________________________________ > > Opensim-dev mailing list > > Opensim-dev@lists.berlios.de > > https://lists.berlios.de/mailman/listinfo/opensim-dev > _______________________________________________ > Opensim-dev mailing list > Opensim-dev@lists.berlios.de > https://lists.berlios.de/mailman/listinfo/opensim-dev >
_______________________________________________ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev