>From http://opensimulator.org/wiki/Main_Page:
 I think the OpenSimulator wiki addresses your concerns very well!
http://opensimulator.org/wiki/Main_Page

"Participating in the OpenSimulator Community

OpenSimulator is an open source
<http://en.wikipedia.org/wiki/Open_source>project, and is powered by
the community members that devote time and energy
to the effort. There are many ways to participate and contribute to the
community:


   - Participate via IRC <http://en.wikipedia.org/wiki/Internet_Relay_Chat>-
   #opensim <irc://irc.freenode.net/opensim> (for users),
#opensim-dev<irc://irc.freenode.net/opensim-dev>(for developers) and
   #opensim-scripts <irc://irc.freenode.net/opensim-scripts>
   - Participate via the mailing lists -
opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users>(for
users) and
   opensim-dev <https://lists.berlios.de/mailman/listinfo/opensim-dev> (for
   developers).
   - Contribute to this wiki <http://opensimulator.org/wiki/WikiStructure>,
   making the OpenSimulator documentation even better.
   - Report bugs <http://opensimulator.org/wiki/Bugs>, submit
patches<http://opensimulator.org/wiki/Submitting_code_to_OpenSim>or
submit content contributions via our mantis
   bug tracker <http://opensimulator.org/mantis/>
   - Create an OpenSimulator related project hosted on the
Forge<http://forge.opensimulator.org/>or
   elsewhere <http://opensimulator.org/wiki/Related_Software> on the web. In
   the forge there are over a dozen registered projects, and it's a great way
   to further extend the OpenSimulator community.
   - Participate to open content creation for OpenSimulator. More details at
   Artist Home <http://opensimulator.org/wiki/Artist_Home>.
   - Blog about OpenSimulator, and let us know about that blog on
#opensim<irc://irc.freenode.net/opensim>so it can be added to Planet
   OpenSim <http://planet.opensim.us/>
   - Participate in one of the weekly Office
Hours<http://opensimulator.org/wiki/Office_Hours>for OpenSimulator. We
currently have weekly office hours for development,
   wiki work, and testing.
   - Secure project infrastructure by
donating<http://opensimulator.org/wiki/Donations>to the OpenSim
   Project Infrastructure Fund <http://opensimulator.org/wiki/Donations>."


Karen

On Thu, Jul 8, 2010 at 2:43 PM, Melanie <mela...@t-data.com> wrote:

> Hi,
>
> generally, there are two ways to go about advancing development of a
> project. One can do it as a closed, or as an open project.
>
> With an open project, this is rather easy. You simply compensate a
> developer for their time to develop certain features of the program
> and publish the source code under the project's license.
>
> At that point, I would see no issue with using the name
> OpenSimulator as a name to describe the project, provided it is not
> used to appear to endorse a business venture or another product or
> service.
>
> With closed source, the use of the name should be limited to "based
> on OpenSimulator" when describing the product. Further or more
> extended use of the name would be frowned upon.
>
> Developers here, myself included, have taken payment to provide
> OpenSource code to the community. I am sure that you will find
> receptive ears when asking for certain features and offering
> compensation. I, myself, am not adverse to this.
>
> Regards,
>
> Melanie
>
>
> Drew Hart wrote:
> > I will contact you offlist Wordfromthe Wise.  And what was said makes
> > sense.  I guess my only concern, and I am serious about doing some
> serious
> > fundraising, is the use of the name Open Simulator.  I guess if I raised
> > money and laid out my position, that I am an independent third party
> > interested in hiring coders to contribute to OpenSim, that should make
> using
> > the name okay (people would know I am not officially conected)?  Also, we
> > would need some independent "observer/accountant" to make sure everything
> is
> > cool and the money spent wisely, but I know several that would volunteer
> > their time to do that (attorneys/accountants).  So if anyone else wants
> to
> > work on fundraising, etc., contact me at dreweh...@gmail.com.  Or if
> anyone
> > has other ideas on how non-programmers can help the code move along, I am
> > open to anything.  Even if some of the experts want to hold some training
> > sessions so we can learn coding - though I am not sure if that is
> > practicable.  Thanks,
> >
> > On Thu, Jul 8, 2010 at 1:02 PM, Michael Cerquoni <nebadon2...@gmail.com
> >wrote:
> >
> >> One of the problems with OpenSimulator project doing this, is it is not
> an
> >> established company.  There is no central office or managers for this
> >> project.  That aside if you wanted to try to raise funds to hire
> programmers
> >> who will submit their code you could certainly do that, you do not need
> >> OpenSimulator project to do this for you.  You could also ask some of
> the
> >> OpenSim developers directly if they are interested in working for bounty
> if
> >> you can raise the funds.  Another problem right now is most of the
> >> developers are way to busy to organize fund raising events, and from my
> >> experience Money doesnt always solve problems, and can tend to
> complicate
> >> things to the point they never actually get done, because once the funds
> run
> >> out work just flat out stops and is very difficult to get going again.
> One
> >> thing you do not mention is what you would like to see finished or what
> you
> >> feel is missing or incomplete.  OpenSimulator is a very open ended
> project
> >> and will likely always be morphing and changing, there will likely never
> be
> >> an end to its development, unlike a facebook website which has very
> limited
> >> purpose to its goals.  I am going to assume you mean Second Life
> >> compatibility, this is really just a small piece of opensimulator and I
> will
> >> think that you will find that most of the people directly involved in
> >> OpenSimulator are not that interested in recreating second life, there
> are
> >> many avenues being pursued right now that look nothing like Second Life,
> one
> >> of the major factors really holding this project back is the lack of a
> >> Open-Source viewer that the OpenSimulator developers can work on that is
> in
> >> a usable state, the Second Life viewer source code is off limits to
> >> OpenSimulator developers and because of this making OpenSimulator be
> second
> >> life compatible is not always easy or even possible at all in some
> cases.  I
> >> think once we see viewers like Realxtend Naali and others become more
> usable
> >> you will see OpenSimulator move even further from trying to be a second
> life
> >> clone.  But these are just some of the reasons that I see OpenSimulator
> is
> >> taking as long as it has, and it will likely continue to take just as
> long
> >> no matter how much money you throw at it, but like i said, anyone who
> has
> >> the desire can raise funds and hire developers to get involved and
> >> contribute the code to this project, so please do not wait for the
> >> OpenSimulator developers to do this for you, as some of the developers
> that
> >> work for Intel Corp and IBM Corp, and others like Melanie and Justin
> have
> >> been paid to develop and create patches as well as for profit grids like
> >> Reaction Grid, so its not like this is really something that is not
> >> currently happening.  Hope this helps to explain atleast a little of why
> >> things are the way they are.
> >>
> >>   On Thu, Jul 8, 2010 at 7:38 AM, Drew Hart <dreweh...@gmail.com>
> wrote:
> >>
> >>>   Okay, that was my catchy title that in no way means any disrespect.
>  I
> >>> love OpenSim, have used it for years, tell everyone I meet about it and
> am a
> >>> huge fan and supporter.  Recently a question was asked about a roadmap
> and
> >>> progress.  I would like to expand on that.  OpenSim has now been around
> for
> >>> a while - like years.  Yet I can't really use it for clients.  So here
> is my
> >>> question.  As a non-coder, how can others help.  For example, I would
> gladly
> >>> donate some decent money if there were a coordinated fundraising event
> and a
> >>> plan to hire a couple of full-time, very qualified developers to really
> move
> >>> this along.
> >>>
> >>> Please, please, please don't take this the wrong way.  This is NOT a
> >>> criticism.  I know this is done by volunteers and I know that this is
> more
> >>> ambitious than Second Life, but have we looked at other solutions to
> move
> >>> the process along.  I think there are a lot of people like me who would
> >>> contribute.  But, and I stress this.  Me donating say $1,000 by myself
> isn't
> >>> going to do anything.  We would need a serious fundraising drive, and
> >>> specific and talented people that we could hire full-time as
> >>> consultants/coders to really move this along.
> >>>
> >>> I would imagine I am not the first to suggest this.  But every day I
> see
> >>> this awesome product I want to use, yet it seems months or years away
> from
> >>> stable wide-spread use.
> >>>
> >>> There are now several web sites that help in fundraising.  I am sure
> many
> >>> of you read about the NYU students that raised several hundred thousand
> >>> dollars in a short time so they could spend their summer coding a
> Facebook
> >>> clone (sort of).  Now if 4 undergrads can get that kind of money for a
> >>> Facebook clone, why hasn't OpenSim tried something similar.  These
> >>> fundraising sites are hot right now - let's take advantage of them!
> >>>
> >>> Please read:
> >>>
> >>> http://www.nytimes.com/2010/05/12/nyregion/12about.html
> >>>
> >>> The article was written before they raised much more money.
> >>> <
> http://community.nytimes.com/comments/www.nytimes.com/2010/05/12/nyregion/12about.html?scp=3&sq=nyu%20programmers&st=cse
> >
> >>>
> >>>
> >>> Drew
> >>>
> >>>
> >>>
> >>> _______________________________________________
> >>> Opensim-dev mailing list
> >>> Opensim-dev@lists.berlios.de
> >>> https://lists.berlios.de/mailman/listinfo/opensim-dev
> >>>
> >>>
> >>
> >>
> >> --
> >> Michael Emory Cerquoni - Nebadon Izumi @ http://osgrid.org
> >>
> >> _______________________________________________
> >> Opensim-dev mailing list
> >> Opensim-dev@lists.berlios.de
> >> https://lists.berlios.de/mailman/listinfo/opensim-dev
> >>
> >>
> >
> >
> > ------------------------------------------------------------------------
> >
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> > Opensim-dev@lists.berlios.de
> > https://lists.berlios.de/mailman/listinfo/opensim-dev
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