Hmm, it's been Over Two Years since I wrote this on my old blog: http://www.daniel.org/blog/2010/09/19/in-unity-a-way-forward/
I wonder what the state of the art is for any viewers based on Unity, WebGL, or something else? The LL code base is an evolutionary dead end. Firestorm does a great job of making the best of it, and it deserves to be the #1 viewer. Ongoing Kudos to the FS team! Having said that, no TPV (or LL) viewer is going to catch up to what is possible on a better foundation. It would be great to see two things happen: 1) TPV effort consolidate *even more* around Firestorm.. make it be the one thing that can tide everyone over until there is a non LL-codebase viewer. 2) see a good pioneering effort based on Unity, WebGL, or something else As far as I know, we're not close to the capabilities I was writing about two years ago. It's a pretty good bet that the gulf between the LL codebase and what could be done in Unity is even wider now. Daniel http://daniel,org/cafebucky On Tue, Dec 11, 2012 at 12:24 PM, R.Gunther <[email protected]> wrote: > Firestorm bloated ? there some bugs that make it not useable for me. As > example i cannot use teapot because there's no vector copy in edit. > A viewer need to have at least the following extra things. > > -Radar > -AO > -Advanced edit tools, like vector copy and texture align, also the wider > setting with numbers, like hollow = 99 > -Mesh view and upload ! > > Further is the V3 notification system much nicer to have, also the way you > can arrange buttons. > Sofar i cannot think about more things then what we have inside > singularity V1 > > > > On 2012-12-11 21:04, Mircea Kitsune wrote: > > I noticed most users prefer Firestorm and it's considered the best > third-party viewer at this day. Although it's a thing of personal > preference, I am a bit worried that Firestorm gets all the attention, since > I'm not seeing any of the other viewers getting mentioned much since > Firestorm is there. Like I said I don't like it because it's very bloated > and slow... the ideal viewer for me is one just like the official SL client > but with a grid manager, build / upload limits removed, and new features > added. > > As far as I know the Second Life viewer is GPL licensed, so distributing > it should be possible like any other GPL software. Excluding the Havoc > library which supposedly caused OpenSim support to go away. Changes > unrelated to the Havoc lib should always be GPL too, so if LL adds > something that OpenSim viewer can integrate it should be ok. OpenSim is MIT > licensed if I remember right, but there's nothing wrong with distributing a > MIT code and a GPL one under the same name and website. > > Building a viewer from scratch is something I don't believe will happen or > needs to happen. It would be an enormous amount of work, only to achieve > something very similar to what's already there. The SL viewer just needs > work in places where Linden didn't give it much attention, but is well > optimized in many areas. > > ------------------------------ > Date: Tue, 11 Dec 2012 15:55:28 +0100 > From: [email protected] > To: [email protected] > Subject: Re: [Opensim-dev] OpenSim's direction after Linden cutting > support, and the possibility of an official OpenSim viewer > > I much prefer using Firestorm for OpenSim since developers have clearly > separated Opensim version from the SL one. Firestorm 431 31155 version is > very powerful and there are of course some lacks. > But Firestorm developers are very responsive and they opened a section > OpenSim in their Jira (successfully tested). > > On the other hand, we can always think that people who have made a server > would > be best placed to make a viewer. Except that this would lead to a > paradoxical situation where OpenSim developers ask Linden Lab permission > to use sources V2/3/4, keeping in mind that the issue of licenses would > remain the same that with the SL viewer and the viewer FireStorm. > > As for building a viewer from scratch, as did our realXtend friends .... > it's difficult to gather enough people and get results in a significant > delay. > > GCI > > > _______________________________________________ > Opensim-dev mailing > [email protected]https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > _______________________________________________ Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > > _______________________________________________ > Opensim-dev mailing > [email protected]https://lists.berlios.de/mailman/listinfo/opensim-dev > > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > -- Daniel Smith - Sonoma County, California http://daniel.org/resume
_______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
