standard opensim with ODE physics does not support convex hull collision
shapes. I believe BulletSim does but I don't know if it's been extended
into the LSL API.

On Fri, Dec 21, 2012 at 4:43 PM, R.Gunther <[email protected]> wrote:

>  i just wanted to try a default example of llSetKeyframedMotion script on
> http://wiki.secondlife.com/wiki/LlSetKeyframedMotion
> The "Universal Hinged Motion in 8 Key Frames" is useing
>
>  llSetLinkPrimitiveParamsFast(LINK_THIS,  [PRIM_PHYSICS_SHAPE_TYPE,
> PRIM_PHYSICS_SHAPE_CONVEX]);
>
> It seems opensim dopnt support [PRIM_PHYSICS_SHAPE_TYPE,
> PRIM_PHYSICS_SHAPE_CONVEX] as setting ?
> Time to dig my own example script up....
>
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