standard opensim with ODE physics does not support convex hull collision shapes. I believe BulletSim does but I don't know if it's been extended into the LSL API.
On Fri, Dec 21, 2012 at 4:43 PM, R.Gunther <[email protected]> wrote: > i just wanted to try a default example of llSetKeyframedMotion script on > http://wiki.secondlife.com/wiki/LlSetKeyframedMotion > The "Universal Hinged Motion in 8 Key Frames" is useing > > llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_PHYSICS_SHAPE_TYPE, > PRIM_PHYSICS_SHAPE_CONVEX]); > > It seems opensim dopnt support [PRIM_PHYSICS_SHAPE_TYPE, > PRIM_PHYSICS_SHAPE_CONVEX] as setting ? > Time to dig my own example script up.... > > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev >
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