Hello robert,
I where testing if the LlSetKeyframedMotion worked in opensim, still
sofar i see best command to move verhicles.
the wiki example use the convex hull .
http://wiki.secondlife.com/wiki/LlSetKeyframedMotion The used it in the
"Universal Hinged Motion in 8 Key Frames" example.
On 2012-12-26 17:19, Adams, Robert wrote:
BulletSim uses convex hulls for all physical objects. It does not use
the convex hull that may have been defined in the mesh but it
generates an approximate convex hull using the HACD algorithm
(http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html).
What do you require of the convex hulls?
-- ra
*From:*[email protected]
[mailto:[email protected]] *On Behalf Of *Dahlia
Trimble
*Sent:* Friday, December 21, 2012 5:16 PM
*To:* [email protected]
*Subject:* Re: [Opensim-dev] PRIM_PHYSICS_SHAPE_TYPE and
PRIM_PHYSICS_SHAPE_CONVEX missing.
standard opensim with ODE physics does not support convex hull
collision shapes. I believe BulletSim does but I don't know if it's
been extended into the LSL API.
On Fri, Dec 21, 2012 at 4:43 PM, R.Gunther <[email protected]
<mailto:[email protected]>> wrote:
i just wanted to try a default example ofllSetKeyframedMotion script
on http://wiki.secondlife.com/wiki/LlSetKeyframedMotion
<http://wiki.secondlife.com/wiki/LlSetKeyframedMotion>
The "Universal Hinged Motion in 8 Key Frames" is useing
llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_PHYSICS_SHAPE_TYPE,
PRIM_PHYSICS_SHAPE_CONVEX]);
It seems opensim dopnt support [PRIM_PHYSICS_SHAPE_TYPE,
PRIM_PHYSICS_SHAPE_CONVEX] as setting ?
Time to dig my own example script up....
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