I'm not sure, but I think the implication of this is that it's difficult to make, say, even a simple 1 room complex set using mesh (in something like SketchUp or Blender) and then get it to behave properly in Second Life, as you need the interior spaces to "work".

Has anyone had success importing mesh closed rooms or buildings into Second Life?

Wade


On 12/26/12 10:26 AM, Teravus Ovares wrote:
I was there during the physics meetings on this on Agni.. The convex hull checkbox turns the physics proxy into a shape much like if you were to wrap plastic wrap around the object. Unlike the current functionality, it doesn't split them into multiple convex hulls to approximate the concave areas also.
The other options are physics approximation options.
The general purpose of these options is to give the content creator the option of reducing the physics load on the simulator which would normally be tri-mesh. Also.. where we mesh sculpted prim, Agni, traditionally has been a spheroid.. but I believe that the items are controllable with scripting and/or a drop down menu with the right cap response to the cap that expresses what features the simulator supports.
Best Regards
Teravus

On Wed, Dec 26, 2012 at 10:19 AM, Adams, Robert <[email protected] <mailto:[email protected]>> wrote:

    BulletSim uses convex hulls for all physical objects. It does not
    use the convex hull that may have been defined in the mesh but it
    generates an approximate convex hull using the HACD algorithm
    
(http://codesuppository.blogspot.com/2011/05/hacd-hierarchical-approximate-convex.html).

    What do you require of the convex hulls?

    -- ra

    *From:*[email protected]
    <mailto:[email protected]>
    [mailto:[email protected]
    <mailto:[email protected]>] *On Behalf Of
    *Dahlia Trimble
    *Sent:* Friday, December 21, 2012 5:16 PM
    *To:* [email protected]
    <mailto:[email protected]>
    *Subject:* Re: [Opensim-dev] PRIM_PHYSICS_SHAPE_TYPE and
    PRIM_PHYSICS_SHAPE_CONVEX missing.

    standard opensim with ODE physics does not support convex hull
    collision shapes. I believe BulletSim does but I don't know if
    it's been extended into the LSL API.

    On Fri, Dec 21, 2012 at 4:43 PM, R.Gunther <[email protected]
    <mailto:[email protected]>> wrote:

    i just wanted to try a default example ofllSetKeyframedMotion
    script on http://wiki.secondlife.com/wiki/LlSetKeyframedMotion
    The "Universal Hinged Motion in 8 Key Frames" is useing

     llSetLinkPrimitiveParamsFast(LINK_THIS, [PRIM_PHYSICS_SHAPE_TYPE,
    PRIM_PHYSICS_SHAPE_CONVEX]);

    It seems opensim dopnt support [PRIM_PHYSICS_SHAPE_TYPE,
    PRIM_PHYSICS_SHAPE_CONVEX] as setting ?
    Time to dig my own example script up....


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