On 13/03/13 12:40, Jeff Kelley wrote:
At 8:57 PM -0700 3/12/13, Mic Bowman wrote:

maybe a better question... are inventory types used for anything other than to 
put
the right icon in the viewer (without the need to pull the asset) and put stuff 
in the
right default folder?


According to http://opensimulator.org/wiki/Custom_Libraries

« Inventory type is what tells the viewer which sort of icon to show next to 
the inventory item's name. »


It also controls the variable part of the contextual menu ("Open", "Wear", "Attach", 
"Play", "Teleport") and which
editor to use.

Yes, it does seem a messy crossover with much of the inventory type covered by equivalent asset type enums. But it's not a subset - inventory type has an attachment enum for instance. Although whether that particular enum is actually used I couldn't say.

--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
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