Thanks... This is for that filesystem-based inventory tool I mentioned to you the other day. Since I don't have to worry about icons and nice viewer operations, I think I'm just going to ignore the existence of the inventory types and stick to asset types.
--mic On Wed, Mar 13, 2013 at 4:47 PM, Justin Clark-Casey < [email protected]> wrote: > On 13/03/13 12:40, Jeff Kelley wrote: > >> At 8:57 PM -0700 3/12/13, Mic Bowman wrote: >> >> maybe a better question... are inventory types used for anything other >>> than to put >>> the right icon in the viewer (without the need to pull the asset) and >>> put stuff in the >>> right default folder? >>> >> >> >> According to >> http://opensimulator.org/wiki/**Custom_Libraries<http://opensimulator.org/wiki/Custom_Libraries> >> >> « Inventory type is what tells the viewer which sort of icon to show next >> to the inventory item's name. » >> >> >> It also controls the variable part of the contextual menu ("Open", >> "Wear", "Attach", "Play", "Teleport") and which >> editor to use. >> > > Yes, it does seem a messy crossover with much of the inventory type > covered by equivalent asset type enums. But it's not a subset - inventory > type has an attachment enum for instance. Although whether that particular > enum is actually used I couldn't say. > > -- > Justin Clark-Casey (justincc) > OSVW Consulting > http://justincc.org > http://twitter.com/justincc > > ______________________________**_________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-dev<https://lists.berlios.de/mailman/listinfo/opensim-dev> >
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