I'm not sure if there is already a mantis bug report on this and I don't have time right this second to look, but thought I'd forward this message along as an FYI. I recall having some discussions about this with Justin and Neb prior to OSCC but I don't recall what the resolution was if any.
- Chris/Fleep ---------- Forwarded message ---------- From: <singularity-vie...@googlecode.com> Date: Mon, Oct 14, 2013 at 10:35 AM Subject: Re: Issue 1096 in singularity-viewer: [AVFACTORY]: Missing baked texture spamming console To: fleep...@gmail.com Comment #1 on issue 1096 by jayden.b...@gmail.com: [AVFACTORY]: Missing baked texture spamming console http://code.google.com/p/**singularity-viewer/issues/**detail?id=1096<http://code.google.com/p/singularity-viewer/issues/detail?id=1096> As a very interested observer of this issue, but not a Singu team member just a user, I would like to make a hopefully helpful comment and also confirm this issue. I noticed this issue about 2 weeks ago and have been testing extensively since then as I too suffered it. I have mostly solved the byproduct; the error message in the log (not the root cause) by enabling the server cache (copy the FlotsamCache.ini.example to FlotsamCache.ini - OS setup documents mostly forget to constantly tell people this rather important step >.>). As a side effect loads are also much faster. Googlefu found and confirmed that enabling *both* memory and disk caching in the FlotsamCache.ini file must be done to remove the error. (Devs: Remind me to add the cross reference to OpenSim's mantis later. hehe.) With 2 weeks solid testing, it seems at least on my OS regions if you don't have both settings set to on then the baked textures are obtained by the server on TP in, but not applied and then lost by the OpenSim server as it deals with everything else before finally rendering you. Before this workaround, on my regions at least, when it came time to render the avatar I saw the warning in the logs. The previously sent but lost (due to insufficient server caching) baked textures are thus re-requested and applied and you finally turn from cloud to avatar. (As a hint to the reporter, I also bumped up my cache retention quite a lot as my three regions are not so high traffic. I can afford the ram and disk to hold things for 3 days to a week even. YMMV depending on scenes and visitors.) All that said: There is STILL the root cause to this issue as I see it, in that the baked textures for a new person to the region - to my inexpert eyes looking at both server and client logs in depth - are done at the wrong interest level or lost by the server. As a hint to any developer who looks at this in the future; it's almost looks like the avatar needs to be baked, rendered and placed in world before the world is drawn around it... as an alternative, there could be a new step included in the initial region processes... draw a known default texture as skin/eyes until the baked texture is ready. I suspect Cool does this by displaying a blank white skin, but I've not yet bothered digging into Henri's code to see his differences. Avatars on Cool do rez super fast, but they come in as blank textured, 0xFFFFFF coloured and remain that way it seems for as long as Singu people are clouds. It's better to look at. ((Votes +1 for return of your shape but 0xFFFFFF skinned Ruths)) No matter what viewer though... My own server logs after this flotsam change is made show new people to the region will be unbaked for a while. Far less than without a server cache though. Some people will need to force rebake. But the error is gone. As a respectful triage hint... I'd love to be proven wrong but this seems like it's an OpenSim root cause, but I do feel Singu could handle that failure better. I should discuss it one day in depth with a dev when new people into my region stay as a cloud. Reporter: If you have fcache turned on with both memory and hard disk and are seeing those errors then my findings are for a different bug. But as the error messages were the same 2 weeks ago and I've not had one since... it is worth writing this. /me leaves it for the very capable Singu team to research/triage further. ;) -- You received this message because you starred the issue. You may adjust your notification preferences at: https://code.google.com/**hosting/settings<https://code.google.com/hosting/settings> Reply to this email to add a comment.
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