Thanks Mark.  I believe the problem is being triggered by the fact that you do 
not have a

Cap_UploadBakedTexture = localhost

entry in your [ClientStack.LindenCaps] section. This means that the viewers are falling back to the older baked texture upload mechanism through the ASSET XFER UPLOADER as I can see now in the log. But for some reason this is not saving the asset, so the appearance checker cannot find it and requests a rebake, ad infinitum.

These really should be loaded in from your OpenSimDefaults.ini file so I'm quite puzzled as to why they aren't there. I would suggest checking this file and replacing it with a fresh one from the OpenSimulator 0.7.6 package if necessary.

On 24/10/13 21:15, Mark Seibert wrote:
Attached are my Robust.ini and OpenSim.ini config files. I have removed my 
passwords from them. Let me know if you find
any glaring flaws. I appreciate the help.


On Tue, Oct 22, 2013 at 7:54 PM, Justin Clark-Casey <[email protected] 
<mailto:[email protected]>> wrote:

    Unfortunately, I'm somewhat at a loss.  Perhaps print out all the finally loaded 
config with the "config save"
    console command and attach it (redacting any info you consider sensitive?). 
 Unfortunately, all I can think of is to
    look for some config slip.


    On 18/10/13 14:42, Mark Seibert wrote:

        Thank you for helping. Here are answers to your questions:

            Have you changed any other default settings such as setting 
PersistBakedTextures = true in the [Appearance]
            section of OpenSim.ini?


        No. The only settings I have edited outside of the default are the new 
Groups V2 Module and Vivox.

            Also, does this occur with every viewer or just a particular one?


        I have tested it on the latest versions of Firestorm, Singularity, and 
Imprudence.

            Every avatar or just a particular one?


        All avatars that I have tested, 3 in all.

            What happens if you change into different clothing and body parts?


        While editing my appearance, everything is normal (no texture 
glitching). However, using entirely new shapes and
        clothing still cause the issue to repeat as soon as I exit appearance 
editing.

            What happens if you try this from a different machine (since baking 
does rely on viewer code which in turn
            has some reliance on graphics drivers).


        I have tried it on an older machine (about 5 or 6 years) and 2 modern 
quad core machines, all of which this
        issue repeats.

        I'm not really certain what the problem is, since the machine I am 
using has hosted .7.5 regions in the past. It
        uses
        the latest version of Ubuntu Linux with the latest mono install as 
well. Other than this config file, any others
        that
        may have new stuff with .7.6?

        Thanks


        On Thu, Oct 17, 2013 at 3:57 PM, Justin Clark-Casey <[email protected] 
<mailto:[email protected]>
        <mailto:jjustincc@googlemail.__com <mailto:[email protected]>>> 
wrote:

             I'm not sure what the issue might be since I haven't heard any 
other reports of this with cache enabled.
          Have you
             changed any other default settings such as setting 
PersistBakedTextures = true in the [Appearance] section of
             OpenSim.ini?  This defaults to false - true should work but is a 
much less tested option.

             Also, does this occur with every viewer or just a particular one?  
Every avatar or just a particular one?  What
             happens if you change into different clothing and body parts?  
What happens if you try this from a
        different machine
             (since baking does rely on viewer code which in turn has some 
reliance on graphics drivers).


             On 15/10/13 14:50, Mark Seibert wrote:

                 Thanks for the help.

                 I just finished the install and again I get the same error. 
Both with vanilla FlotsamCache.ini and with
        both
                 disk and
                 memory cache enabled. Below is a copy of my config file and 
example error messages:

                 FlotsamCache.ini:

                 [AssetCache]
                       ;;
                       ;; Options for FlotsamAssetCache
                       ;;

                       ; cache directory can be shared by multiple instances
                       CacheDirectory = ./assetcache
                       ; Other examples:
                       ;CacheDirectory = 
/directory/writable/by/____OpenSim/instance


                       ; Log level
                       ; 0 - (Error) Errors only
                       ; 1 - (Info)  Hit Rate Stats + Level 0
                       ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
                       ;
                       LogLevel = 0

                       ; How often should hit rates be displayed (given in 
AssetRequests)
                       ; 0 to disable
                       HitRateDisplay = 100

                       ; Set to false for no memory cache
                       MemoryCacheEnabled = true

                       ; Set to false for no file cache
                       FileCacheEnabled = true

                       ; How long {in hours} to keep assets cached in memory, 
.5 == 30 minutes
                       ; Optimization: for VPS or limited memory system 
installs set Timeout to .016 (1 minute)
                       ; increases performance without large memory impact
                       MemoryCacheTimeout = 2

                       ; How long {in hours} to keep assets cached on disk, .5 
== 30 minutes
                       ; Specify 0 if you do not want your disk cache to expire
                       FileCacheTimeout = 48

                       ; How often {in hours} should the disk be checked for 
expired filed
                       ; Specify 0 to disable expiration checking
                       FileCleanupTimer = 1.0  ;every hour

                       ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then 
this specifies how
                       ; long (in miliseconds) to block a request thread while 
trying to complete
                       ; an existing write to disk.
                       ; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE
                       ; WaitOnInprogressTimeout = 3000

                 Error Messages:


                 09:45:44 - [ASSET XFER UPLOADER]: Uploaded asset 
405eb5d5-11ef-56bf-05e0-____63887c4ce31e for transaction
                 263674c0-b5b9-7484-d5f2-____26b26aab69d2
                 09:45:44 - [ASSET XFER UPLOADER]: Uploaded asset 
c288982a-1eff-5bca-a6b3-____7732ba5dd35a for transaction
                 01500019-187b-49a1-d1f0-____ef688a67d10f
                 09:45:45 - [ASSET XFER UPLOADER]: Uploaded asset 
a3d57f1c-1752-7e18-b50f-____9d51eeb06809 for transaction
                 d7c9f87a-5f2d-370b-3256-____4d978f850a43
                 09:45:45 - [ASSET XFER UPLOADER]: Uploaded asset 
6a835b5f-05e4-1f04-3deb-____3bc14a3ccfb3 for transaction
                 cce3d190-b37c-e258-a0af-____1db42212a9c4
                 09:45:46 - [ASSET XFER UPLOADER]: Uploaded asset 
164b0c05-c9a3-eab2-3aeb-____89a7917c76b5 for transaction
                 efc72720-baac-b325-de72-____f07a1e096b3e
                 09:45:46 - [AVFACTORY]: Missing baked texture 
164b0c05-c9a3-eab2-3aeb-____89a7917c76b5 (8) for Mark
        Seibert,
                 requesting rebake.
                 09:45:46 - [AVFACTORY]: Missing baked texture 
6a835b5f-05e4-1f04-3deb-____3bc14a3ccfb3 (9) for Mark
        Seibert,
                 requesting rebake.
                 09:45:46 - [AVFACTORY]: Missing baked texture 
a3d57f1c-1752-7e18-b50f-____9d51eeb06809 (10) for Mark
        Seibert,
                 requesting rebake.
                 09:45:46 - [AVFACTORY]: Missing baked texture 
c288982a-1eff-5bca-a6b3-____7732ba5dd35a (11) for Mark
        Seibert,
                 requesting rebake.
                 09:45:46 - [AVFACTORY]: Missing baked texture 
405eb5d5-11ef-56bf-05e0-____63887c4ce31e (20) for Mark
        Seibert,
                 requesting rebake.
                 09:45:46 - [ASSET XFER UPLOADER]: Uploaded asset 
f145dba6-0f98-9fcc-07ce-____72071a462afc for transaction
                 4bd81789-3144-cebd-20de-____d20a5de74306
                 09:45:46 - [ASSET XFER UPLOADER]: Uploaded asset 
08bacf4b-f05d-d98b-7355-____6d06802dd4e1 for transaction
                 749891b2-94af-eb74-4958-____514827a30b67
                 09:45:47 - [ASSET XFER UPLOADER]: Uploaded asset 
ca2ce242-e294-4336-a367-____e4da072d76ee for transaction
                 bff2e7b7-4f6b-1c45-aa5f-____268ee89d6e8f
                 09:45:47 - [ASSET XFER UPLOADER]: Uploaded asset 
0f6486a0-771f-e282-323d-____f95c6d00408e for transaction
                 2405feff-9d51-c82b-409c-____bb6c76673665
                 09:45:48 - [ASSET XFER UPLOADER]: Uploaded asset 
6dcbd3cf-c615-c282-1d3e-____297ca926d281 for transaction
                 b085e1d6-8cb9-8589-d22c-____a6255c76df02
                 09:45:48 - [AVFACTORY]: Missing baked texture 
6dcbd3cf-c615-c282-1d3e-____297ca926d281 (8) for Mark
        Seibert,
                 requesting rebake.
                 09:45:48 - [AVFACTORY]: Missing baked texture 
0f6486a0-771f-e282-323d-____f95c6d00408e (9) for Mark
        Seibert,
                 requesting rebake.
                 09:45:48 - [AVFACTORY]: Missing baked texture 
ca2ce242-e294-4336-a367-____e4da072d76ee (10) for Mark
        Seibert,
                 requesting rebake.
                 09:45:48 - [AVFACTORY]: Missing baked texture 
08bacf4b-f05d-d98b-7355-____6d06802dd4e1 (11) for Mark
        Seibert,
                 requesting rebake.
                 09:45:48 - [AVFACTORY]: Missing baked texture 
f145dba6-0f98-9fcc-07ce-____72071a462afc (20) for Mark
        Seibert,

                 requesting rebake.
                 This repeats over and over. In world, the avatar loses their 
textures (they turn white) and they come
        back on
                 eventually, repeating forever.

                 Mark Seibert


                 On Tue, Oct 15, 2013 at 9:25 AM, Fleep Tuque <[email protected] 
<mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>
                 <mailto:[email protected] <mailto:[email protected]> 
<mailto:[email protected]
        <mailto:[email protected]>>>> wrote:



                      ---------- Forwarded message ----------
                      From: *Justin Clark-Casey* <[email protected] 
<mailto:[email protected]>
        <mailto:jjustincc@googlemail.__com <mailto:[email protected]>>
                 <mailto:jjustincc@googlemail. 
<mailto:jjustincc@googlemail.>____com <mailto:jjustincc@googlemail.__com
        <mailto:[email protected]>>>>
                      Date: Mon, Oct 14, 2013 at 7:16 PM
                      Subject: Re: [Opensim-dev] Fwd: Issue 1096 in 
singularity-viewer: [AVFACTORY]: Missing baked texture
                 spamming console
                      To: [email protected] 
<mailto:[email protected]>
        <mailto:opensim-dev@lists.__berlios.de 
<mailto:[email protected]>>
                 <mailto:opensim-dev@lists. <mailto:opensim-dev@lists.>__be__rlios.de 
<http://berlios.de>
        <mailto:opensim-dev@lists.__berlios.de 
<mailto:[email protected]>>>


                      This is an issue if all caching is disabled.  However, it 
should have been fine with just disk
        caching enabled.
                        This is the default that OpenSimulator ships with - one 
shouldn't need to do any copying of
                      FlotsamCache.ini.example, though it won't hurt.


                      On 14/10/13 16:12, Fleep Tuque wrote:

                          I'm not sure if there is already a mantis bug report 
on this and I don't have time right this
        second to
                 look, but
                          thought I'd forward this message along as an FYI.  I 
recall having some discussions about this
        with
                 Justin and
                          Neb prior
                          to OSCC but I don't recall what the resolution was if 
any.

                          - Chris/Fleep

                          ---------- Forwarded message ----------
                          From: ** <singularity-viewer@__googleco____de.com 
<http://googleco__de.com>
        <http://googlecode.com>
                 <mailto:singularity-viewer@ 
<mailto:singularity-viewer@>__g__ooglecode.com <http://googlecode.com>
        <mailto:singularity-viewer@__googlecode.com 
<mailto:[email protected]>>>
                          <mailto:singularity-viewer@ <mailto:singularity-viewer@> 
<mailto:singularity-viewer@
        <mailto:singularity-viewer@>>____g__ooglecode.com <http://g__ooglecode.com> 
<http://googlecode.com>
                 <mailto:singularity-viewer@ 
<mailto:singularity-viewer@>__g__ooglecode.com <http://googlecode.com>
        <mailto:singularity-viewer@__googlecode.com 
<mailto:[email protected]>>>>>
                          Date: Mon, Oct 14, 2013 at 10:35 AM
                          Subject: Re: Issue 1096 in singularity-viewer: 
[AVFACTORY]: Missing baked texture spamming console
                          To: [email protected] <mailto:[email protected]> 
<mailto:[email protected]
        <mailto:[email protected]>> <mailto:[email protected] 
<mailto:[email protected]>
                 <mailto:[email protected] <mailto:[email protected]>>> 
<mailto:[email protected]
        <mailto:[email protected]> <mailto:[email protected] 
<mailto:[email protected]>> <mailto:[email protected]
        <mailto:[email protected]>
                 <mailto:[email protected] <mailto:[email protected]>>>>



                          Comment #1 on issue 1096 by [email protected] 
<mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>
                 <mailto:[email protected] <mailto:[email protected]> 
<mailto:[email protected]
        <mailto:[email protected]>>__> <mailto:[email protected] 
<mailto:[email protected]>
                 <mailto:[email protected] <mailto:[email protected]>>
                          <mailto:[email protected] 
<mailto:[email protected]> <mailto:[email protected]
        <mailto:[email protected]>>__>__>__: [AVFACTORY]: Missing baked 
texture
                          spamming console
        
http://code.google.com/p/________singularity-viewer/issues/________detail?id=1096
        
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<http://code.google.com/p/______singularity-viewer/issues/______detail?id=1096
        
<http://code.google.com/p/____singularity-viewer/issues/____detail?id=1096>>

                          
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<http://code.google.com/p/____singularity-viewer/issues/____detail?id=1096>
                 
<http://code.google.com/p/____singularity-viewer/issues/____detail?id=1096
        
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        <http://code.google.com/p/singularity-viewer/issues/detail?id=1096>>>>

                          As a very interested observer of this issue, but not 
a Singu team member just a user, I would
        like to
                 make a
                          hopefully
                          helpful comment and also confirm this issue.

                          I noticed this issue about 2 weeks ago and have been 
testing extensively since then as I too
        suffered it.

                          I have mostly solved the byproduct; the error message 
in the log (not the root cause) by
        enabling the
                 server
                          cache (copy
                          the FlotsamCache.ini.example to FlotsamCache.ini - OS 
setup documents mostly forget to
        constantly tell
                 people this
                          rather important step >.>).

                          As a side effect loads are also much faster.

                          Googlefu found and confirmed that enabling *both* 
memory and disk caching in the
        FlotsamCache.ini file
                 must be
                          done to
                          remove the error. (Devs: Remind me to add the cross 
reference to OpenSim's mantis later. hehe.)

                          With 2 weeks solid testing, it seems at least on my 
OS regions if you don't have both settings
        set to
                 on then
                          the baked
                          textures are obtained by the server on TP in, but not 
applied and then lost by the OpenSim
        server as it
                 deals with
                          everything else before finally rendering you. Before 
this workaround, on my regions at least,
        when it
                 came time to
                          render the avatar I saw the warning in the logs. The 
previously sent but lost (due to
        insufficient server
                          caching) baked
                          textures are thus re-requested and applied and you 
finally turn from cloud to avatar.

                          (As a hint to the reporter, I also bumped up my cache 
retention quite a lot as my three
        regions are not
                 so high
                          traffic.
                          I can afford the ram and disk to hold things for 3 
days to a week even. YMMV depending on
        scenes and
                 visitors.)

                          All that said:

                          There is STILL the root cause to this issue as I see 
it, in that the baked textures for a new
        person to the
                          region - to
                          my inexpert eyes looking at both server and client 
logs in depth - are done at the wrong
        interest level
                 or lost
                          by the
                          server. As a hint to any developer who looks at this 
in the future; it's almost looks like the
        avatar
                 needs to
                          be baked,
                          rendered and placed in world before the world is 
drawn around it... as an alternative, there
        could be a
                 new step
                          included in the initial region processes... draw a 
known default texture as skin/eyes until
        the baked
                 texture is
                          ready.

                          I suspect Cool does this by displaying a blank white 
skin, but I've not yet bothered digging into
                 Henri's code
                          to see
                          his differences. Avatars on Cool do rez super fast, 
but they come in as blank textured, 0xFFFFFF
                 coloured and remain
                          that way it seems for as long as Singu people are 
clouds. It's better to look at.

                          ((Votes +1 for return of your shape but 0xFFFFFF 
skinned Ruths))

                          No matter what viewer though... My own server logs 
after this flotsam change is made show new
        people to the
                          region will
                          be unbaked for a while. Far less than without a 
server cache though. Some people will need to
        force
                 rebake. But the
                          error is gone.

                          As a respectful triage hint... I'd love to be proven 
wrong but this seems like it's an OpenSim
        root
                 cause, but I
                          do feel
                          Singu could handle that failure better. I should 
discuss it one day in depth with a dev when
        new people
                 into my
                          region
                          stay as a cloud.



                          Reporter: If you have fcache turned on with both 
memory and hard disk and are seeing those
        errors then my
                          findings are
                          for a different bug. But as the error messages were 
the same 2 weeks ago and I've not had one
        since...
                 it is worth
                          writing this.


                          /me leaves it for the very capable Singu team to 
research/triage further. ;)

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