Unfortunately, I'm somewhat at a loss. Perhaps print out all the finally loaded config with the "config save" console command and attach it (redacting any info you consider sensitive?). Unfortunately, all I can think of is to look for some config slip.

On 18/10/13 14:42, Mark Seibert wrote:
Thank you for helping. Here are answers to your questions:

Have you changed any other default settings such as setting 
PersistBakedTextures = true in the [Appearance] section of OpenSim.ini?

No. The only settings I have edited outside of the default are the new Groups 
V2 Module and Vivox.

Also, does this occur with every viewer or just a particular one?

I have tested it on the latest versions of Firestorm, Singularity, and 
Imprudence.

Every avatar or just a particular one?

All avatars that I have tested, 3 in all.

What happens if you change into different clothing and body parts?

While editing my appearance, everything is normal (no texture glitching). 
However, using entirely new shapes and
clothing still cause the issue to repeat as soon as I exit appearance editing.

What happens if you try this from a different machine (since baking does rely 
on viewer code which in turn has some reliance on graphics drivers).

I have tried it on an older machine (about 5 or 6 years) and 2 modern quad core 
machines, all of which this issue repeats.

I'm not really certain what the problem is, since the machine I am using has 
hosted .7.5 regions in the past. It uses
the latest version of Ubuntu Linux with the latest mono install as well. Other 
than this config file, any others that
may have new stuff with .7.6?

Thanks


On Thu, Oct 17, 2013 at 3:57 PM, Justin Clark-Casey <[email protected] 
<mailto:[email protected]>> wrote:

    I'm not sure what the issue might be since I haven't heard any other 
reports of this with cache enabled.  Have you
    changed any other default settings such as setting PersistBakedTextures = 
true in the [Appearance] section of
    OpenSim.ini?  This defaults to false - true should work but is a much less 
tested option.

    Also, does this occur with every viewer or just a particular one?  Every 
avatar or just a particular one?  What
    happens if you change into different clothing and body parts?  What happens 
if you try this from a different machine
    (since baking does rely on viewer code which in turn has some reliance on 
graphics drivers).


    On 15/10/13 14:50, Mark Seibert wrote:

        Thanks for the help.

        I just finished the install and again I get the same error. Both with 
vanilla FlotsamCache.ini and with both
        disk and
        memory cache enabled. Below is a copy of my config file and example 
error messages:

        FlotsamCache.ini:

        [AssetCache]
              ;;
              ;; Options for FlotsamAssetCache
              ;;

              ; cache directory can be shared by multiple instances
              CacheDirectory = ./assetcache
              ; Other examples:
              ;CacheDirectory = /directory/writable/by/__OpenSim/instance

              ; Log level
              ; 0 - (Error) Errors only
              ; 1 - (Info)  Hit Rate Stats + Level 0
              ; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
              ;
              LogLevel = 0

              ; How often should hit rates be displayed (given in AssetRequests)
              ; 0 to disable
              HitRateDisplay = 100

              ; Set to false for no memory cache
              MemoryCacheEnabled = true

              ; Set to false for no file cache
              FileCacheEnabled = true

              ; How long {in hours} to keep assets cached in memory, .5 == 30 
minutes
              ; Optimization: for VPS or limited memory system installs set 
Timeout to .016 (1 minute)
              ; increases performance without large memory impact
              MemoryCacheTimeout = 2

              ; How long {in hours} to keep assets cached on disk, .5 == 30 
minutes
              ; Specify 0 if you do not want your disk cache to expire
              FileCacheTimeout = 48

              ; How often {in hours} should the disk be checked for expired 
filed
              ; Specify 0 to disable expiration checking
              FileCleanupTimer = 1.0  ;every hour

              ; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this 
specifies how
              ; long (in miliseconds) to block a request thread while trying to 
complete
              ; an existing write to disk.
              ; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE
              ; WaitOnInprogressTimeout = 3000

        Error Messages:


        09:45:44 - [ASSET XFER UPLOADER]: Uploaded asset 
405eb5d5-11ef-56bf-05e0-__63887c4ce31e for transaction
        263674c0-b5b9-7484-d5f2-__26b26aab69d2
        09:45:44 - [ASSET XFER UPLOADER]: Uploaded asset 
c288982a-1eff-5bca-a6b3-__7732ba5dd35a for transaction
        01500019-187b-49a1-d1f0-__ef688a67d10f
        09:45:45 - [ASSET XFER UPLOADER]: Uploaded asset 
a3d57f1c-1752-7e18-b50f-__9d51eeb06809 for transaction
        d7c9f87a-5f2d-370b-3256-__4d978f850a43
        09:45:45 - [ASSET XFER UPLOADER]: Uploaded asset 
6a835b5f-05e4-1f04-3deb-__3bc14a3ccfb3 for transaction
        cce3d190-b37c-e258-a0af-__1db42212a9c4
        09:45:46 - [ASSET XFER UPLOADER]: Uploaded asset 
164b0c05-c9a3-eab2-3aeb-__89a7917c76b5 for transaction
        efc72720-baac-b325-de72-__f07a1e096b3e
        09:45:46 - [AVFACTORY]: Missing baked texture 
164b0c05-c9a3-eab2-3aeb-__89a7917c76b5 (8) for Mark Seibert,
        requesting rebake.
        09:45:46 - [AVFACTORY]: Missing baked texture 
6a835b5f-05e4-1f04-3deb-__3bc14a3ccfb3 (9) for Mark Seibert,
        requesting rebake.
        09:45:46 - [AVFACTORY]: Missing baked texture 
a3d57f1c-1752-7e18-b50f-__9d51eeb06809 (10) for Mark Seibert,
        requesting rebake.
        09:45:46 - [AVFACTORY]: Missing baked texture 
c288982a-1eff-5bca-a6b3-__7732ba5dd35a (11) for Mark Seibert,
        requesting rebake.
        09:45:46 - [AVFACTORY]: Missing baked texture 
405eb5d5-11ef-56bf-05e0-__63887c4ce31e (20) for Mark Seibert,
        requesting rebake.
        09:45:46 - [ASSET XFER UPLOADER]: Uploaded asset 
f145dba6-0f98-9fcc-07ce-__72071a462afc for transaction
        4bd81789-3144-cebd-20de-__d20a5de74306
        09:45:46 - [ASSET XFER UPLOADER]: Uploaded asset 
08bacf4b-f05d-d98b-7355-__6d06802dd4e1 for transaction
        749891b2-94af-eb74-4958-__514827a30b67
        09:45:47 - [ASSET XFER UPLOADER]: Uploaded asset 
ca2ce242-e294-4336-a367-__e4da072d76ee for transaction
        bff2e7b7-4f6b-1c45-aa5f-__268ee89d6e8f
        09:45:47 - [ASSET XFER UPLOADER]: Uploaded asset 
0f6486a0-771f-e282-323d-__f95c6d00408e for transaction
        2405feff-9d51-c82b-409c-__bb6c76673665
        09:45:48 - [ASSET XFER UPLOADER]: Uploaded asset 
6dcbd3cf-c615-c282-1d3e-__297ca926d281 for transaction
        b085e1d6-8cb9-8589-d22c-__a6255c76df02
        09:45:48 - [AVFACTORY]: Missing baked texture 
6dcbd3cf-c615-c282-1d3e-__297ca926d281 (8) for Mark Seibert,
        requesting rebake.
        09:45:48 - [AVFACTORY]: Missing baked texture 
0f6486a0-771f-e282-323d-__f95c6d00408e (9) for Mark Seibert,
        requesting rebake.
        09:45:48 - [AVFACTORY]: Missing baked texture 
ca2ce242-e294-4336-a367-__e4da072d76ee (10) for Mark Seibert,
        requesting rebake.
        09:45:48 - [AVFACTORY]: Missing baked texture 
08bacf4b-f05d-d98b-7355-__6d06802dd4e1 (11) for Mark Seibert,
        requesting rebake.
        09:45:48 - [AVFACTORY]: Missing baked texture 
f145dba6-0f98-9fcc-07ce-__72071a462afc (20) for Mark Seibert,
        requesting rebake.
        This repeats over and over. In world, the avatar loses their textures 
(they turn white) and they come back on
        eventually, repeating forever.

        Mark Seibert


        On Tue, Oct 15, 2013 at 9:25 AM, Fleep Tuque <[email protected] 
<mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>> wrote:



             ---------- Forwarded message ----------
             From: *Justin Clark-Casey* <[email protected] 
<mailto:[email protected]>
        <mailto:jjustincc@googlemail.__com <mailto:[email protected]>>>
             Date: Mon, Oct 14, 2013 at 7:16 PM
             Subject: Re: [Opensim-dev] Fwd: Issue 1096 in singularity-viewer: 
[AVFACTORY]: Missing baked texture
        spamming console
             To: [email protected] 
<mailto:[email protected]>
        <mailto:opensim-dev@lists.__berlios.de 
<mailto:[email protected]>>


             This is an issue if all caching is disabled.  However, it should 
have been fine with just disk caching enabled.
               This is the default that OpenSimulator ships with - one 
shouldn't need to do any copying of
             FlotsamCache.ini.example, though it won't hurt.


             On 14/10/13 16:12, Fleep Tuque wrote:

                 I'm not sure if there is already a mantis bug report on this 
and I don't have time right this second to
        look, but
                 thought I'd forward this message along as an FYI.  I recall 
having some discussions about this with
        Justin and
                 Neb prior
                 to OSCC but I don't recall what the resolution was if any.

                 - Chris/Fleep

                 ---------- Forwarded message ----------
                 From: ** <singularity-viewer@__googleco__de.com 
<http://googlecode.com>
        <mailto:singularity-viewer@__googlecode.com 
<mailto:[email protected]>>
                 <mailto:singularity-viewer@ 
<mailto:singularity-viewer@>__g__ooglecode.com <http://googlecode.com>
        <mailto:singularity-viewer@__googlecode.com 
<mailto:[email protected]>>>>
                 Date: Mon, Oct 14, 2013 at 10:35 AM
                 Subject: Re: Issue 1096 in singularity-viewer: [AVFACTORY]: 
Missing baked texture spamming console
                 To: [email protected] <mailto:[email protected]> 
<mailto:[email protected]
        <mailto:[email protected]>> <mailto:[email protected] 
<mailto:[email protected]> <mailto:[email protected]
        <mailto:[email protected]>>>



                 Comment #1 on issue 1096 by [email protected] 
<mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>> 
<mailto:[email protected]
        <mailto:[email protected]>
                 <mailto:[email protected] 
<mailto:[email protected]>>__>__: [AVFACTORY]: Missing baked texture
                 spamming console
        
http://code.google.com/p/______singularity-viewer/issues/______detail?id=1096
        
<http://code.google.com/p/____singularity-viewer/issues/____detail?id=1096>
                 
<http://code.google.com/p/____singularity-viewer/issues/____detail?id=1096
        <http://code.google.com/p/__singularity-viewer/issues/__detail?id=1096>>


                 
<http://code.google.com/p/____singularity-viewer/issues/____detail?id=1096
        <http://code.google.com/p/__singularity-viewer/issues/__detail?id=1096>
                 
<http://code.google.com/p/__singularity-viewer/issues/__detail?id=1096
        <http://code.google.com/p/singularity-viewer/issues/detail?id=1096>>>

                 As a very interested observer of this issue, but not a Singu 
team member just a user, I would like to
        make a
                 hopefully
                 helpful comment and also confirm this issue.

                 I noticed this issue about 2 weeks ago and have been testing 
extensively since then as I too suffered it.

                 I have mostly solved the byproduct; the error message in the 
log (not the root cause) by enabling the
        server
                 cache (copy
                 the FlotsamCache.ini.example to FlotsamCache.ini - OS setup 
documents mostly forget to constantly tell
        people this
                 rather important step >.>).

                 As a side effect loads are also much faster.

                 Googlefu found and confirmed that enabling *both* memory and 
disk caching in the FlotsamCache.ini file
        must be
                 done to
                 remove the error. (Devs: Remind me to add the cross reference 
to OpenSim's mantis later. hehe.)

                 With 2 weeks solid testing, it seems at least on my OS regions 
if you don't have both settings set to
        on then
                 the baked
                 textures are obtained by the server on TP in, but not applied 
and then lost by the OpenSim server as it
        deals with
                 everything else before finally rendering you. Before this 
workaround, on my regions at least, when it
        came time to
                 render the avatar I saw the warning in the logs. The 
previously sent but lost (due to insufficient server
                 caching) baked
                 textures are thus re-requested and applied and you finally 
turn from cloud to avatar.

                 (As a hint to the reporter, I also bumped up my cache 
retention quite a lot as my three regions are not
        so high
                 traffic.
                 I can afford the ram and disk to hold things for 3 days to a 
week even. YMMV depending on scenes and
        visitors.)

                 All that said:

                 There is STILL the root cause to this issue as I see it, in 
that the baked textures for a new person to the
                 region - to
                 my inexpert eyes looking at both server and client logs in 
depth - are done at the wrong interest level
        or lost
                 by the
                 server. As a hint to any developer who looks at this in the 
future; it's almost looks like the avatar
        needs to
                 be baked,
                 rendered and placed in world before the world is drawn around 
it... as an alternative, there could be a
        new step
                 included in the initial region processes... draw a known 
default texture as skin/eyes until the baked
        texture is
                 ready.

                 I suspect Cool does this by displaying a blank white skin, but 
I've not yet bothered digging into
        Henri's code
                 to see
                 his differences. Avatars on Cool do rez super fast, but they 
come in as blank textured, 0xFFFFFF
        coloured and remain
                 that way it seems for as long as Singu people are clouds. It's 
better to look at.

                 ((Votes +1 for return of your shape but 0xFFFFFF skinned 
Ruths))

                 No matter what viewer though... My own server logs after this 
flotsam change is made show new people to the
                 region will
                 be unbaked for a while. Far less than without a server cache 
though. Some people will need to force
        rebake. But the
                 error is gone.

                 As a respectful triage hint... I'd love to be proven wrong but 
this seems like it's an OpenSim root
        cause, but I
                 do feel
                 Singu could handle that failure better. I should discuss it 
one day in depth with a dev when new people
        into my
                 region
                 stay as a cloud.



                 Reporter: If you have fcache turned on with both memory and 
hard disk and are seeing those errors then my
                 findings are
                 for a different bug. But as the error messages were the same 2 
weeks ago and I've not had one since...
        it is worth
                 writing this.


                 /me leaves it for the very capable Singu team to 
research/triage further. ;)

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