I don't know if this may be related, but for some reason OpenSim fails to update the viewer's notion of position properly.
The most noticeable effect is that sometimes after changing regions or even parcels, sound is no longer heard. The audibility check happens viewerside, just as the object visibility check. If the viewer gets a wrong location, it may consider the attachments as "too far away" and not render them - that is probably related to why zooming can make them appear. Therefore I don't believe we need to send any extra packets related to these objects, but rather we are missing some packet or sending wrong data related to the avatar's location. This appears to be the case on moving in world as well as teleports, but I have so far never observed it at login. Melanie On 02/04/2014 13:16, Oren Hurvitz wrote: > I got some great advice off-list from Nicky Perian. When there's a problem of > missing prims, go to the Graphics Preferences and toggle the option "Basic > shaders". I tried this, and toggling this option (on or off, both work) > makes the missing prims appear immediately. > > This proves that the viewer has the correct data, and it's just not showing > it. But I still want to find some combination of packets that will make the > viewers show the prims, since obviously most users will not know to use this > trick, and it's a hassle. > > > > -- > View this message in context: > http://opensim-dev.2196679.n2.nabble.com/Viewer-doesn-t-render-attachments-after-teleport-tp7579143p7579146.html > Sent from the opensim-dev mailing list archive at Nabble.com. > _______________________________________________ > Opensim-dev mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-dev > > _______________________________________________ Opensim-dev mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-dev
