Attachment positions are relative to bones. They really cannot be "too far
away"


On Wed, Apr 2, 2014 at 4:20 AM, Melanie <mela...@t-data.com> wrote:

> I don't know if this may be related, but for some reason OpenSim
> fails to update the viewer's notion of position properly.
>
> The most noticeable effect is that sometimes after changing regions
> or even parcels, sound is no longer heard. The audibility check
> happens viewerside, just as the object visibility check.
>
> If the viewer gets a wrong location, it may consider the attachments
> as "too far away" and not render them - that is probably related to
> why zooming can make them appear.
>
> Therefore I don't believe we need to send any extra packets related
> to these objects, but rather we are missing some packet or sending
> wrong data related to the avatar's location.
>
> This appears to be the case on moving in world as well as teleports,
> but I have so far never observed it at login.
>
> Melanie
>
>
> On 02/04/2014 13:16, Oren Hurvitz wrote:
> > I got some great advice off-list from Nicky Perian. When there's a
> problem of
> > missing prims, go to the Graphics Preferences and toggle the option
> "Basic
> > shaders". I tried this, and toggling this option (on or off, both work)
> > makes the missing prims appear immediately.
> >
> > This proves that the viewer has the correct data, and it's just not
> showing
> > it. But I still want to find some combination of packets that will make
> the
> > viewers show the prims, since obviously most users will not know to use
> this
> > trick, and it's a hassle.
> >
> >
> >
> > --
> > View this message in context:
> http://opensim-dev.2196679.n2.nabble.com/Viewer-doesn-t-render-attachments-after-teleport-tp7579143p7579146.html
> > Sent from the opensim-dev mailing list archive at Nabble.com.
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