At 01:30 25/04/2014, [email protected] wrote:
Hi folks. Historically, whether by accident or design, OpenSimulator has allowed negative Z values for terrain, objects and avatars (e.g. <130, 50, -45>. I have seen people use this facility to build fully underwater or partially underwater structures (e.g. oil rigs, sunken ships, etc.) which are conceptually far below the water line without having to set that water line at a level that may be way above that of surrounding regions.
... Thoughts?


I did not know this was possible.. but I think it would be a very useful thing to have since I have some entirely underwater based regions (e.g. see Marineville in OSGrid) where I had to space te region far away from other regions due to the different water heights, and regions where I could use more underwater areas (such as Vue-Rig in OSGrid

Does anyone have a terrain height image that sets the sea bed lower than 0m and has a water height of the default 20m to act as the basis for a test?

And if anyone has a nice simple test OAR where water level is 20m and there are objects and terrain below 0m it would be useful to act as the basis for experimentation.


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