At 01:30 25/04/2014, [email protected] wrote:
Hi folks. Historically, whether by accident or design,
OpenSimulator has allowed negative Z values for terrain, objects
and avatars (e.g. <130, 50, -45>. I have seen people use this
facility to build fully underwater or partially
underwater structures (e.g. oil rigs, sunken ships, etc.) which are
conceptually far below the water line without having
to set that water line at a level that may be way above that of
surrounding regions.
... Thoughts?
I did not know this was possible.. but I think it would be a very
useful thing to have since I have some entirely underwater based
regions (e.g. see Marineville in OSGrid) where I had to space te
region far away from other regions due to the different water
heights, and regions where I could use more underwater areas (such as
Vue-Rig in OSGrid
Does anyone have a terrain height image that sets the sea bed lower
than 0m and has a water height of the default 20m to act as the basis
for a test?
And if anyone has a nice simple test OAR where water level is 20m and
there are objects and terrain below 0m it would be useful to act as
the basis for experimentation.
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