Well...I just tried "terrain fill -100" and with Firestorm it does make the problem with looking down into the sea while above the water more obvious, but once the camera is below sea level I can't see anything particularly problematic.
Doesn't seem to me that there's anything broken, and therefore there is nothing to fix. On Fri, Apr 25, 2014 at 5:31 AM, Ai Austin <[email protected]> wrote: > At 01:30 25/04/2014, [email protected] wrote: > >> Hi folks. Historically, whether by accident or design, OpenSimulator has >> allowed negative Z values for terrain, objects >> and avatars (e.g. <130, 50, -45>. I have seen people use this facility >> to build fully underwater or partially >> underwater structures (e.g. oil rigs, sunken ships, etc.) which are >> conceptually far below the water line without having >> to set that water line at a level that may be way above that of >> surrounding regions. >> ... Thoughts? >> > > > I did not know this was possible.. but I think it would be a very useful > thing to have since I have some entirely underwater based regions (e.g. see > Marineville in OSGrid) where I had to space te region far away from other > regions due to the different water heights, and regions where I could use > more underwater areas (such as Vue-Rig in OSGrid > > Does anyone have a terrain height image that sets the sea bed lower than > 0m and has a water height of the default 20m to act as the basis for a test? > > And if anyone has a nice simple test OAR where water level is 20m and > there are objects and terrain below 0m it would be useful to act as the > basis for experimentation. > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > -- No essence. No permanence. No perfection. Only action.
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