I wounder how hard it would be to modify varasm to allow a start and end to the Z axes so we can stack a deep ocean and a space sim to the normal sim :)
But then again would the client handle all these changes? (partly do) So the solution is to make deep water simulators, But any test this? I never been asked to set up any sims with deep water so I not experience with "outside the box" water :) I was drawn to opensim with the idea of making "pure" space sims where you can float around in real space but I dug into it and I would have to rewrite so much code to do this and after that would the client handle it? So I stuck with making Moon simulators, Low gravity fixed sky.... This was a long time ago, back in the early days of opensim. Now times are changing, I think I might dig into doing it again since varasim allow you to make a 4096x4096x4096 regions :) On Sat, Apr 26, 2014 at 4:18 AM, Ai Austin <[email protected]> wrote: > At 04:09 26/04/2014, drWhiet wrote: > >> even boat creators must keep an eye that the engine does not move below -0 >> > > Remember the default water level is +20m (adjustable on a per region > basis)... with a "normal" terrain base of 0m. > > Maybe its global warming in the metaverse that raised the sea level :-) > > > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >
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