There's probably a way to enable fog in the viewer

On Wed, Jun 4, 2014 at 3:22 AM, Todd Adams <[email protected]> wrote:

> any way to blur / fade / haze / blend the view out to the view distance or
> slightly beyond in a buffer zone to make view more realistic and similar to
> other games?
>
> On Jun 4, 2014 12:50 AM, "Shaun T. Erickson" <[email protected]> wrote:
> >
> > I don't believe you've added that terrain setting to the
> OpenSimDefaults.ini file yet. You probably should, with it set to false,
> before you forget. :)
> >
> > -ste
> >
> >
> > On 6/4/14, 12:02 AM, Mister Blue wrote:
> >>
> >> The terrain patches are sent for the view distance plus 50m. If there
> is more land after that, that terrain won't be sent until you move. While
> it will show jaggy edges at the view distance, it will make you 8kx8k
> varregions much more usable.
> >>
> >> On Mon, Jun 2, 2014 at 5:37 AM, Nicky Perian <[email protected]>
> wrote:
> >>>
> >>> When I tested it appeared that with the avatar facing east the terrain
> fill, while much improved, is south to north.
> >>>
> >>> Also, on a 1024x1024 and a draw distance less the 1024 there at jagged
> edges at the draw distance boundary. Increasing the draw distance removes
> the jagged edges.
> >>>
> >>> On Sat, May 31, 2014 at 2:39 PM, Mister Blue <
> [email protected]> wrote:
> >>>>
> >>>> For those using varregions, I just checked in a source update that,
> if enabled, only sends terrain heightmap patches within the avatar's view
> distance and also sends the terrain heightmap from the avatar outward (as
> opposed to the lawn mower pattern).
> >>>>
> >>>> To enable this feature, add in your INI file:
> >>>>     [Terrain]
> >>>>         SendTerrainUpdatesByViewDistance = true
> >>>>
> >>>> For the moment, the feature is off by default until there has been
> testing.
> >>>>
> >>>> -- mb
> >
> >
> >
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> >
>
>
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