There is in pre-windlight viewers. Unfortunately, that feature was axed a long 
time ago and hasn’t been added back by anyone, as far as I know. I was planning 
on fixing this in SLV sometime this year and the changes would probably trickle 
down from there.


— 
Cinder




> On Jun 4, 2014, at 1:46 PM, Dahlia Trimble <[email protected]> wrote:
> 
> 
> There's probably a way to enable fog in the viewer
> 
> 
> 
> 
> On Wed, Jun 4, 2014 at 3:22 AM, Todd Adams <[email protected]> wrote:
> 
> 
>> any way to blur / fade / haze / blend the view out to the view distance or
>> slightly beyond in a buffer zone to make view more realistic and similar to
>> other games?
>> 
>> 
>> On Jun 4, 2014 12:50 AM, "Shaun T. Erickson" <[email protected]> wrote:
>> 
>> 
>>> 
>>> 
>>> I don't believe you've added that terrain setting to the
>>> 
>>> 
>>> OpenSimDefaults.ini file yet. You probably should, with it set to false,
>> before you forget. :)
>> 
>> 
>>> 
>>> 
>>> -ste
>>> 
>>> 
>>> 
>>> 
>>> On 6/4/14, 12:02 AM, Mister Blue wrote:
>>> 
>>> 
>>>> 
>>>> 
>>>> The terrain patches are sent for the view distance plus 50m. If there
>>>> 
>>>> 
>>>> is more land after that, that terrain won't be sent until you move. While
>> it will show jaggy edges at the view distance, it will make you 8kx8k
>> varregions much more usable.
>> 
>> 
>>>> 
>>>> 
>>>> On Mon, Jun 2, 2014 at 5:37 AM, Nicky Perian <[email protected]>
>>>> 
>>>> 
>>>> wrote:
>> 
>> 
>>>>> 
>>>>> 
>>>>> When I tested it appeared that with the avatar facing east the terrain
>>>>> 
>>>>> 
>>>>> fill, while much improved, is south to north.
>> 
>> 
>>>>> 
>>>>> 
>>>>> Also, on a 1024x1024 and a draw distance less the 1024 there at jagged
>>>>> 
>>>>> 
>>>>> edges at the draw distance boundary. Increasing the draw distance removes
>> the jagged edges.
>> 
>> 
>>>>> 
>>>>> 
>>>>> On Sat, May 31, 2014 at 2:39 PM, Mister Blue <
>>>>> 
>>>>> 
>>>>> [email protected]> wrote:
>> 
>> 
>>>>>> 
>>>>>> 
>>>>>> For those using varregions, I just checked in a source update that,
>>>>>> 
>>>>>> 
>>>>>> if enabled, only sends terrain heightmap patches within the avatar's view
>> distance and also sends the terrain heightmap from the avatar outward (as
>> opposed to the lawn mower pattern).
>> 
>> 
>>>>>> 
>>>>>> 
>>>>>> To enable this feature, add in your INI file:
>>>>>> [Terrain]
>>>>>> SendTerrainUpdatesByViewDistance = true
>>>>>> 
>>>>>> 
>>>>>> For the moment, the feature is off by default until there has been
>>>>>> 
>>>>>> 
>>>>>> testing.
>> 
>> 
>>>>>> 
>>>>>> 
>>>>>> -- mb
>>>>>> 
>>>>>> 
>>>>>> 
>>> 
>>> 
>>> 
>>> 
>>> 
>>> _______________________________________________
>>> Opensim-dev mailing list
>>> [email protected]
>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>>> 
>>> 
>>> 
>> 
>> 
>> 
>> _______________________________________________
>> Opensim-dev mailing list
>> [email protected]
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>> 
>> 
>> 
>> 
>> There's probably a way to enable fog in the viewer
> 
> 
> 
> On Wed, Jun 4, 2014 at 3:22 AM, Todd Adams <[email protected]
>> wrote:
>> any way to blur / fade / haze / blend the view out to the view distance or 
>> slightly beyond in a buffer zone to make view more realistic and similar to 
>> other games?
>> 
>> On Jun 4, 2014 12:50 AM, "Shaun T. Erickson" <[email protected]
>>> wrote:
>>>
>>> I don't believe you've added that terrain setting to the 
>>> OpenSimDefaults.ini file yet. You probably should, with it set to false, 
>>> before you forget. :)
>>>
>>> -ste
>>>
>>>
>>> On 6/4/14, 12:02 AM, Mister Blue wrote:
>>>>
>>>> The terrain patches are sent for the view distance plus 50m. If there is 
>>>> more land after that, that terrain won't be sent until you move. While it 
>>>> will show jaggy edges at the view distance, it will make you 8kx8k 
>>>> varregions much more usable.
>>>>
>>>> On Mon, Jun 2, 2014 at 5:37 AM, Nicky Perian <[email protected]
>>> wrote:
>>>>>
>>>>> When I tested it appeared that with the avatar facing east the terrain 
>>>>> fill, while much improved, is south to north.
>>>>>
>>>>> Also, on a 1024x1024 and a draw distance less the 1024 there at jagged 
>>>>> edges at the draw distance boundary. Increasing the draw distance removes 
>>>>> the jagged edges.
>>>>>
>>>>> On Sat, May 31, 2014 at 2:39 PM, Mister Blue <[email protected]
>>> wrote:
>>>>>>
>>>>>> For those using varregions, I just checked in a source update that, if 
>>>>>> enabled, only sends terrain heightmap patches within the avatar's view 
>>>>>> distance and also sends the terrain heightmap from the avatar outward 
>>>>>> (as opposed to the lawn mower pattern).
>>>>>>
>>>>>> To enable this feature, add in your INI file:
>>>>>>     [Terrain]
>>>>>>         SendTerrainUpdatesByViewDistance = true
>>>>>>
>>>>>> For the moment, the feature is off by default until there has been 
>>>>>> testing.
>>>>>>
>>>>>> -- mb
>>>
>>>
>>>
>> 
>> 
>>> _______________________________________________
>>> Opensim-dev mailing list
>>> [email protected]
>> 
>>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>> 
>>>
>> 
>> 
>> _______________________________________________
>> Opensim-dev mailing list
>> [email protected]
>> 
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
>> 
>> 
>> 
> 
> 
> _______________________________________________
> Opensim-dev mailing list
> [email protected]
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev
> 
> 
> 
_______________________________________________
Opensim-dev mailing list
[email protected]
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev

Reply via email to