There is in pre-windlight viewers. Unfortunately, that feature was axed a long time ago and hasn’t been added back by anyone, as far as I know. I was planning on fixing this in SLV sometime this year and the changes would probably trickle down from there.
— Cinder > On Jun 4, 2014, at 1:46 PM, Dahlia Trimble <[email protected]> wrote: > > > There's probably a way to enable fog in the viewer > > > > > On Wed, Jun 4, 2014 at 3:22 AM, Todd Adams <[email protected]> wrote: > > >> any way to blur / fade / haze / blend the view out to the view distance or >> slightly beyond in a buffer zone to make view more realistic and similar to >> other games? >> >> >> On Jun 4, 2014 12:50 AM, "Shaun T. Erickson" <[email protected]> wrote: >> >> >>> >>> >>> I don't believe you've added that terrain setting to the >>> >>> >>> OpenSimDefaults.ini file yet. You probably should, with it set to false, >> before you forget. :) >> >> >>> >>> >>> -ste >>> >>> >>> >>> >>> On 6/4/14, 12:02 AM, Mister Blue wrote: >>> >>> >>>> >>>> >>>> The terrain patches are sent for the view distance plus 50m. If there >>>> >>>> >>>> is more land after that, that terrain won't be sent until you move. While >> it will show jaggy edges at the view distance, it will make you 8kx8k >> varregions much more usable. >> >> >>>> >>>> >>>> On Mon, Jun 2, 2014 at 5:37 AM, Nicky Perian <[email protected]> >>>> >>>> >>>> wrote: >> >> >>>>> >>>>> >>>>> When I tested it appeared that with the avatar facing east the terrain >>>>> >>>>> >>>>> fill, while much improved, is south to north. >> >> >>>>> >>>>> >>>>> Also, on a 1024x1024 and a draw distance less the 1024 there at jagged >>>>> >>>>> >>>>> edges at the draw distance boundary. Increasing the draw distance removes >> the jagged edges. >> >> >>>>> >>>>> >>>>> On Sat, May 31, 2014 at 2:39 PM, Mister Blue < >>>>> >>>>> >>>>> [email protected]> wrote: >> >> >>>>>> >>>>>> >>>>>> For those using varregions, I just checked in a source update that, >>>>>> >>>>>> >>>>>> if enabled, only sends terrain heightmap patches within the avatar's view >> distance and also sends the terrain heightmap from the avatar outward (as >> opposed to the lawn mower pattern). >> >> >>>>>> >>>>>> >>>>>> To enable this feature, add in your INI file: >>>>>> [Terrain] >>>>>> SendTerrainUpdatesByViewDistance = true >>>>>> >>>>>> >>>>>> For the moment, the feature is off by default until there has been >>>>>> >>>>>> >>>>>> testing. >> >> >>>>>> >>>>>> >>>>>> -- mb >>>>>> >>>>>> >>>>>> >>> >>> >>> >>> >>> >>> _______________________________________________ >>> Opensim-dev mailing list >>> [email protected] >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >>> >>> >>> >> >> >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >> >> >> >> >> There's probably a way to enable fog in the viewer > > > > On Wed, Jun 4, 2014 at 3:22 AM, Todd Adams <[email protected] >> wrote: >> any way to blur / fade / haze / blend the view out to the view distance or >> slightly beyond in a buffer zone to make view more realistic and similar to >> other games? >> >> On Jun 4, 2014 12:50 AM, "Shaun T. Erickson" <[email protected] >>> wrote: >>> >>> I don't believe you've added that terrain setting to the >>> OpenSimDefaults.ini file yet. You probably should, with it set to false, >>> before you forget. :) >>> >>> -ste >>> >>> >>> On 6/4/14, 12:02 AM, Mister Blue wrote: >>>> >>>> The terrain patches are sent for the view distance plus 50m. If there is >>>> more land after that, that terrain won't be sent until you move. While it >>>> will show jaggy edges at the view distance, it will make you 8kx8k >>>> varregions much more usable. >>>> >>>> On Mon, Jun 2, 2014 at 5:37 AM, Nicky Perian <[email protected] >>> wrote: >>>>> >>>>> When I tested it appeared that with the avatar facing east the terrain >>>>> fill, while much improved, is south to north. >>>>> >>>>> Also, on a 1024x1024 and a draw distance less the 1024 there at jagged >>>>> edges at the draw distance boundary. Increasing the draw distance removes >>>>> the jagged edges. >>>>> >>>>> On Sat, May 31, 2014 at 2:39 PM, Mister Blue <[email protected] >>> wrote: >>>>>> >>>>>> For those using varregions, I just checked in a source update that, if >>>>>> enabled, only sends terrain heightmap patches within the avatar's view >>>>>> distance and also sends the terrain heightmap from the avatar outward >>>>>> (as opposed to the lawn mower pattern). >>>>>> >>>>>> To enable this feature, add in your INI file: >>>>>> [Terrain] >>>>>> SendTerrainUpdatesByViewDistance = true >>>>>> >>>>>> For the moment, the feature is off by default until there has been >>>>>> testing. >>>>>> >>>>>> -- mb >>> >>> >>> >> >> >>> _______________________________________________ >>> Opensim-dev mailing list >>> [email protected] >> >>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >> >>> >> >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >> >> >> > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev > > >
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