At 13:00 11/06/2015, Dahlia Trimble wrote:
May want to check to see if that library is still used anywhere. Only
places I know that use zip/zlib/whatever are mesh decompression, materials,
and iar/oar save/load, but there may be others. I remember I changed mesh
decompression to use System.IO.Compression probably a year or more ago. so
it shouldn't be needed there unless someone else changed it back.
Modules mentioning zlib is definitely still used... but I am not sure
if this comes from SharpZipLib.dll. I see decompression errors for
most mesh regions where Warp3D map tile rendering is enabled...
e.g.
2015-06-10 09:02:21,655 DEBUG -
OpenSim.Region.CoreModules.World.WorldMap.WorldMapModule [WORLD MAP]:
Generating map image for Black Rock
2015-06-10 09:02:24,968 ERROR - OpenMetaverse Failed to decode mesh asset
ComponentAce.Compression.Libs.zlib.ZStreamException: inflating:
at ComponentAce.Compression.Libs.zlib.ZOutputStream.Write(Byte[]
b1, Int32 off, Int32 len)
at OpenMetaverse.Helpers.CopyStream(Stream input, Stream output)
at OpenMetaverse.Helpers.ZDecompressOSD(Byte[] data)
at OpenMetaverse.Assets.AssetMesh.Decode()
http://opensimulator.org/mantis/view.php?id=7020
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