ok, I will revert the lib, then.
On 6/11/2015 8:05 AM, Heilmann, Michael wrote:
The MOSES devs did not modify that file. You can see at
https://github.com/M-O-S-E-S/opensim/commits/master/bin/ICSharpCode.SharpZipLib.dll
that the only modification we have for that file in our repository is when
Diva added it on Dec 29, 2014. The hash in question doesn't even exist on our
repository as we haven't updated our public github from opensim/master since
then. You can revert that file if it is problematic without it affecting our
changes.
Our most recent patch was problematic. The changes we had made had conflicts
in the history, and a straight patch was not working. Melanie and nebadon were
working with us in IRC, but we could not change our merge to a rebase after the
fact to generate the desired patch. Melanie ended up just pulling from our
repository instead of working with the squashed patch in order to maintain
commit history. The file may have been picked up during that pull/merge
process.
Michael Heilmann
________________________________________
From: [email protected] <[email protected]>
on behalf of Ai Austin <[email protected]>
Sent: Thursday, June 11, 2015 9:35 AM
To: [email protected]
Subject: Re: [Opensim-dev] ICSharpCpde.SharpZipLib.dll
At 13:00 11/06/2015, Dahlia Trimble wrote:
May want to check to see if that library is still used anywhere. Only
places I know that use zip/zlib/whatever are mesh decompression, materials,
and iar/oar save/load, but there may be others. I remember I changed mesh
decompression to use System.IO.Compression probably a year or more ago. so
it shouldn't be needed there unless someone else changed it back.
Modules mentioning zlib is definitely still used... but I am not sure
if this comes from SharpZipLib.dll. I see decompression errors for
most mesh regions where Warp3D map tile rendering is enabled...
e.g.
2015-06-10 09:02:21,655 DEBUG -
OpenSim.Region.CoreModules.World.WorldMap.WorldMapModule [WORLD MAP]:
Generating map image for Black Rock
2015-06-10 09:02:24,968 ERROR - OpenMetaverse Failed to decode mesh asset
ComponentAce.Compression.Libs.zlib.ZStreamException: inflating:
at ComponentAce.Compression.Libs.zlib.ZOutputStream.Write(Byte[]
b1, Int32 off, Int32 len)
at OpenMetaverse.Helpers.CopyStream(Stream input, Stream output)
at OpenMetaverse.Helpers.ZDecompressOSD(Byte[] data)
at OpenMetaverse.Assets.AssetMesh.Decode()
http://opensimulator.org/mantis/view.php?id=7020
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