OK I guess Warp3d still uses that library, via the mesh decoder in libomv. Those errors may be a bad asset or one that failed to fetch, However we should probably make sure the version is the one that comes with libomv. We should not accept compiled files in patches as a matter of security anyway.
On Thu, Jun 11, 2015 at 6:35 AM, Ai Austin <[email protected]> wrote: > At 13:00 11/06/2015, Dahlia Trimble wrote: > >> May want to check to see if that library is still used anywhere. Only >> places I know that use zip/zlib/whatever are mesh decompression, >> materials, >> and iar/oar save/load, but there may be others. I remember I changed mesh >> decompression to use System.IO.Compression probably a year or more ago. so >> it shouldn't be needed there unless someone else changed it back. >> > > Modules mentioning zlib is definitely still used... but I am not sure if > this comes from SharpZipLib.dll. I see decompression errors for most mesh > regions where Warp3D map tile rendering is enabled... > > e.g. > > 2015-06-10 09:02:21,655 DEBUG - > OpenSim.Region.CoreModules.World.WorldMap.WorldMapModule [WORLD MAP]: > Generating map image for Black Rock > > 2015-06-10 09:02:24,968 ERROR - OpenMetaverse Failed to decode mesh asset > ComponentAce.Compression.Libs.zlib.ZStreamException: inflating: > at ComponentAce.Compression.Libs.zlib.ZOutputStream.Write(Byte[] b1, > Int32 off, Int32 len) > at OpenMetaverse.Helpers.CopyStream(Stream input, Stream output) > at OpenMetaverse.Helpers.ZDecompressOSD(Byte[] data) > at OpenMetaverse.Assets.AssetMesh.Decode() > > http://opensimulator.org/mantis/view.php?id=7020 > > > > _______________________________________________ > Opensim-dev mailing list > [email protected] > http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >
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