The MOSES devs did not modify that file.  You can see at 
https://github.com/M-O-S-E-S/opensim/commits/master/bin/ICSharpCode.SharpZipLib.dll
 that the only modification we have for that file in our repository is when 
Diva added it on Dec 29, 2014.  The hash in question doesn't even exist on our 
repository as we haven't updated our public github from opensim/master since 
then.  You can revert that file if it is problematic without it affecting our 
changes.

Our most recent patch was problematic.  The changes we had made had conflicts 
in the history, and a straight patch was not working.  Melanie and nebadon were 
working with us in IRC, but we could not change our merge to a rebase after the 
fact to generate the desired patch.  Melanie ended up just pulling from our 
repository instead of working with the squashed patch in order to maintain 
commit history.  The file may have been picked up during that pull/merge 
process.

Michael Heilmann

________________________________________
From: [email protected] 
<[email protected]> on behalf of Ai Austin 
<[email protected]>
Sent: Thursday, June 11, 2015 9:35 AM
To: [email protected]
Subject: Re: [Opensim-dev] ICSharpCpde.SharpZipLib.dll

At 13:00 11/06/2015, Dahlia Trimble  wrote:
>May want to check to see if that library is still used anywhere. Only
>places I know that use zip/zlib/whatever are mesh decompression, materials,
>and iar/oar save/load, but there may be others. I remember I changed mesh
>decompression to use System.IO.Compression probably a year or more ago. so
>it shouldn't be needed there unless someone else changed it back.

Modules mentioning zlib is definitely still used... but I am not sure
if this comes from SharpZipLib.dll. I see decompression errors for
most mesh regions where Warp3D map tile rendering is enabled...

e.g.

2015-06-10 09:02:21,655 DEBUG -
OpenSim.Region.CoreModules.World.WorldMap.WorldMapModule [WORLD MAP]:
Generating map image for Black Rock

2015-06-10 09:02:24,968 ERROR - OpenMetaverse Failed to decode mesh asset
ComponentAce.Compression.Libs.zlib.ZStreamException: inflating:
    at ComponentAce.Compression.Libs.zlib.ZOutputStream.Write(Byte[]
b1, Int32 off, Int32 len)
    at OpenMetaverse.Helpers.CopyStream(Stream input, Stream output)
    at OpenMetaverse.Helpers.ZDecompressOSD(Byte[] data)
    at OpenMetaverse.Assets.AssetMesh.Decode()

http://opensimulator.org/mantis/view.php?id=7020


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