I have done 100's of these kinds of tests by the way, so that hat! https://www.youtube.com/user/nebadon2025/search?query=bulletsim
On Wed, Feb 3, 2016 at 11:55 AM, Michael Emory Cerquoni < [email protected]> wrote: > I am mostly going on prim counts i have rezzer that shows counter of how > many prims emitted, generally when i see prim objects start flying off in > various directions, some objects get frozen in the air until i select the > item then it falls, its always around 800-1000 prim objects this starts, > its quite easy to see the viewer starts to flounder with around 1000 > physical prim objects, it is not rocket science. > > On Wed, Feb 3, 2016 at 11:42 AM, Cinder Roxley <[email protected]> > wrote: > >> On February 3, 2016 at 9:15:12 AM, Michael Emory Cerquoni ( >> [email protected]) wrote: >> >> The bigger problem is that after about 1000 physical objects the viewer >> cant handle that many updates anymore, so realistically unless we get a new >> viewer and much much better protocols, the real limit is not bound to the >> physics engine on any level, our ability to send 1000s of updates to the >> viewer in real-time is the real issue. >> >> >> Err, what hat did you pull *that* figure out of? >> >> -- >> Cinder Roxley >> Sent with Airmail >> >> _______________________________________________ >> Opensim-dev mailing list >> [email protected] >> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-dev >> >> > > > -- > Michael Emory Cerquoni > -- Michael Emory Cerquoni
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